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  2. Accelerated Reader - Wikipedia

    en.wikipedia.org/wiki/Accelerated_Reader

    Accelerated Reader (AR) is an educational program created by Renaissance Learning. It is designed to monitor and manage students' independent reading practice and comprehension in both English and Spanish .

  3. Renaissance Learning - Wikipedia

    en.wikipedia.org/wiki/Renaissance_Learning

    Renaissance is known for creating Accelerated Reader, which is used in about 35,000 schools, as well as Star computer-adaptive assessments, used in more than 37,000 schools, making Star Assessments the most widely used computer-adaptive assessment in the U.S. Pre-K–12 educational market, according to company figures.

  4. STAR (software) - Wikipedia

    en.wikipedia.org/wiki/STAR_(software)

    STAR Reading, STAR Early Literacy and STAR Math are standardized, computer-adaptive assessments created by Renaissance Learning, Inc., for use in K–12 education.Each is a "Tier 2" assessment of a skill (reading practice, math practice, and early literacy, respectively that can be used any number of times due to item-bank technology.

  5. Accelerated Math - Wikipedia

    en.wikipedia.org/wiki/Accelerated_Math

    Accelerated Math is a daily, progress-monitoring software tool that monitors and manages mathematics skills practice, from preschool math through calculus.It is primarily used by primary and secondary schools, and it is published by Renaissance Learning, Inc. Currently, there are five versions: a desktop version and a web-based version in Renaissance Place, the company's web software for ...

  6. ‘Welcome to the Renaissance’: Beyoncé shines in nearly 3-hour ...

    www.aol.com/welcome-renaissance-beyonc-shines...

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  7. Augmented reality-based testing - Wikipedia

    en.wikipedia.org/.../Augmented_Reality-based_testing

    The test environment of technology is becoming more complex, this puts higher demand on test engineers to have higher knowledge, testing skills and work effective. A powerful unexplored dimension that can be utilized is the virtual environment , a lot of information and data that today is available but unpractical to use due to overhead in time ...

  8. Reach Every Reader - Wikipedia

    en.wikipedia.org/wiki/Reach_Every_Reader

    Reach Every Reader was launched by faculty at the Harvard Graduate School of Education and Massachusetts Institute of Technology's Integrated Learning Initiative, and involves collaborators at the Florida Center for Reading Research and Florida State University College of Communication and Information, and the Charlotte-Mecklenburg School ...

  9. Reader Rabbit's Interactive Reading Journey - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit's_Interactive...

    Designed for ages 4 till 7, the game introduces the new main characters Mat the Mouse and Sam the Lion who accompany Reader. It was then re-released in 1997 under the title Reader Rabbit's Interactive Reading Journey For Grades K-1 , followed by another in 1998 titled Reader Rabbit's Reading Ages 4–6 and a personalized version in 1999.