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  2. GeForce - Wikipedia

    en.wikipedia.org/wiki/GeForce

    Nvidia discontinued the nForce range, including these mGPUs, in 2009. ... GeForce Experience is a program containing several tools, including Nvidia ShadowPlay. [66]

  3. Nvidia 3D Vision - Wikipedia

    en.wikipedia.org/wiki/Nvidia_3D_Vision

    Nvidia 3D Vision (previously GeForce 3D Vision) is a discontinued stereoscopic gaming kit from Nvidia which consists of LC shutter glasses and driver software which enables stereoscopic vision for any Direct3D game, with various degrees of compatibility. There have been many examples of shutter glasses.

  4. GeForce 10 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_10_series

    The GeForce 10 series is a series of graphics processing units developed by Nvidia, initially based on the Pascal microarchitecture announced in March 2014. This design series succeeded the GeForce 900 series , and is succeeded by the GeForce 16 series and GeForce 20 series using the Turing microarchitecture .

  5. List of graphics chips and card companies - Wikipedia

    en.wikipedia.org/wiki/List_of_defunct_graphics...

    During the 1980s and 1990s, a relatively large number of companies appeared selling primarily 2D graphics cards and later 3D.Most of those companies have subsequently disappeared, as the increasing complexity of GPUs substantially increased research and development costs.

  6. List of Nvidia graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Nvidia_graphics...

    Model – The marketing name for the processor, assigned by Nvidia. Launch – Date of release for the processor. Code name – The internal engineering codename for the processor (typically designated by an NVXY name and later GXY where X is the series number and Y is the schedule of the project for that generation).

  7. GeForce 4 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_4_series

    The GeForce4 Ti (NV25) was launched in February 2002 [1] and was a revision of the GeForce 3 (NV20). It was very similar to its predecessor; the main differences were higher core and memory clock rates, a revised memory controller (known as Lightspeed Memory Architecture II/LMA II), updated pixel shaders with new instructions for Direct3D 8.0a support, [2] [3] an additional vertex shader (the ...

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  9. GeForce 2 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_2_series

    On their 2001 product web page, Nvidia initially placed the Ultra as a separate offering from the rest of the GeForce 2 lineup (GTS, Pro, Ti), however by late 2002 with the GeForce 2 considered a discontinued product line (being succeeded by the GeForce 4 MX), the Ultra was included along the GTS, Pro, and Ti in the GeForce 2 information page.