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  2. Resident Evil 4 - Wikipedia

    en.wikipedia.org/wiki/Resident_Evil_4

    Resident Evil 4 [b] is a 2005 survival horror game developed and published by Capcom for the GameCube.Players control the special agent Leon S. Kennedy on a mission to rescue the US president's daughter, Ashley Graham, who has been kidnapped by a religious cult in rural Spain.

  3. Resident Evil 4 (2023 video game) - Wikipedia

    en.wikipedia.org/wiki/Resident_Evil_4_(2023...

    The original Resident Evil 4 was released for the GameCube in 2005. Development of the remake reportedly began around 2018, led by the studio M-Two. [15] Capcom brought the development in-house in early 2021, led by the Division 1 team, with many staff members who worked on the 2019 remake of Resident Evil 2 returning for Resident Evil 4. [16]

  4. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    The game was released in 2017 commercially on Steam by independent developer Undertow Games (Joonas "Regalis" Rikkonen). Source code was released on 4 June 2017 on GitHub under a restrictive mods allowing license. [5] [6] His previous game, SCP – Containment Breach, is also available as free and open-source software under CC BY-SA license.

  5. Sweet Home (video game) - Wikipedia

    en.wikipedia.org/wiki/Sweet_Home_(video_game)

    Sweet Home ' s quick time events are considered a precursor to those seen in Resident Evil 4 (2005) and beyond. [2] Resident Evil 7 (2017) also shares similarities to Sweet Home, including the plot of a film crew going to an abandoned house, a paranormal female presence in the house, and a tragic tale involving a family that once lived there. [21]

  6. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  7. GameCube controller - Wikipedia

    en.wikipedia.org/wiki/GameCube_controller

    A Resident Evil 4 controller (silver top and black bottom with logo) was available in Europe as part of a limited edition Resident Evil 4 console bundle. [11] [16] The Panasonic Q, a GameCube/DVD player hybrid exclusive to Nintendo and Panasonic's home country, Japan, came bundled with a grey Panasonic branded version of the controller. The ...

  8. Spencer Mansion - Wikipedia

    en.wikipedia.org/wiki/Spencer_Mansion

    Spencer Mansion is a fictional mansion featured in the Resident Evil franchise, and the primary setting of the 1996 survival horror video game Resident Evil and its 2002 remake. Constructed by Oswell E. Spencer, the owner and co-founder of the Umbrella Corporation, within the Arklay Mountains, it was designed by architect George Trevor.

  9. Resident Evil – Code: Veronica - Wikipedia

    en.wikipedia.org/wiki/Resident_Evil_–_Code...

    Resident Evil – Code: Veronica [a] is a survival horror video game developed and published by Capcom and originally released for the Dreamcast in 2000. It is the fourth main installment in the Resident Evil series and the first to debut on a separate platform from the PlayStation.