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  2. Category:Robin Hood video games - Wikipedia

    en.wikipedia.org/.../Category:Robin_Hood_video_games

    Download QR code; Print/export Download as PDF; Printable version; In other projects Wikidata item; ... Category: Robin Hood video games. 6 languages ...

  3. Robin of the Wood - Wikipedia

    en.wikipedia.org/wiki/Robin_of_the_Wood

    Robin of the Wood is a maze game published in 1985 for a few 8-bit computer formats by Odin Computer Graphics in the UK and Serma Software in Spain. [1] It was based on the English legend of Robin Hood .

  4. GFX - Wikipedia

    en.wikipedia.org/wiki/GFX

    GFX may refer to: Shorthand for Graphics; Official term used in the Data Center BMS/EPMS industry for SCADA HMI system; Fujifilm GFX series, a line of medium-format digital cameras; Scaleform GFx, a game development middleware package

  5. Free and open-source graphics device driver - Wikipedia

    en.wikipedia.org/wiki/Free_and_open-source...

    The Open Graphics Device v1 has dual DVI-I outputs and a 100-pin IDC connector. In September 2010, the first 25 OGD1 boards were made available for grant application and purchase. [105] The Milkymist system on a chip, targeted at embedded graphics instead of desktop computers, supports a VGA output, a limited vertex shader and a 2D texturing ...

  6. Hood: Outlaws & Legends - Wikipedia

    en.wikipedia.org/wiki/Hood:_Outlaws_&_Legends

    Hood: Outlaws & Legends is a multiplayer action video game played from a third-person perspective.The player assumes control of an outlaw who must infiltrate a keep of an authoritarian power named the State, and compete against a rival team to steal the treasure hidden in the keep's vault. [1]

  7. OpenGL - Wikipedia

    en.wikipedia.org/wiki/OpenGL

    OpenGL (Open Graphics Library [4]) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering .

  8. Scaleform GFx - Wikipedia

    en.wikipedia.org/wiki/Scaleform_GFx

    Scaleform GFx is a discontinued game development middleware package, a vector graphics rendering engine used to display Adobe Flash-based user interfaces and HUDs for video games. [6] In March 2011, Autodesk acquired Scaleform Corporation [ 7 ] and Scaleform GFx became part of the Autodesk Gameware line of middleware.

  9. Games for Windows - Wikipedia

    en.wikipedia.org/wiki/Games_for_Windows

    Games for Windows is a former brand owned by Microsoft and introduced in 2006 to coincide with the release of the Windows Vista operating system.The brand itself represents a standardized technical certification program and online service for Windows games, bringing a measure of regulation to the PC game market in much the same way that console manufacturers regulate their platforms.