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Strafing in video games is a maneuver which involves moving a controlled character or entity sideways relative to the direction it is facing. This may be done for a variety of reasons, depending on the type of game; for example, in a first-person shooter, strafing would allow one to continue tracking and firing at an opponent while moving in another direction.
[13]: 119 Compare to the feature auto-aim. aiming down sights (ADS) Also aim down sights. Refers to the common alternate method of firing a gun in a first-person shooter (FPS) game, typically activated by the right mouse button. The real-life analogue is when a person raises a rifle up and places the stock just inside the shoulder area, and ...
An auto clicker is a type of software or macro that can be used to automate the clicking of a mouse on a computer screen element. [1] Some clickers can be triggered to repeat recorded input. Auto clickers can be as simple as a program that simulates mouse clicking. This type of auto clicker is fairly generic and will often work alongside any ...
Alt + Space then S [notes 10] then Arrow Keys and ↵ Enter (to save new size) Alt + F3 then S then Arrow Keys. Alt + F8 then Arrow Keys / Alt +Right Mouse Button [notes 11] Ctrl + x, then ^ vertically. Alt +] (snap window to right half of screen), Alt + [ (snap window to left half of screen) Keep window always on top.
A mouse button is an electric switch on a computer mouse which can be pressed (“clicked”) to select or interact with an element of a graphical user interface. Mouse buttons are most commonly implemented as miniature snap-action switches (micro switches). The three-button scrollmouse has become the most commonly available design.
An incremental game, also known as a clicker game, tap game or idle game, is a video game whose gameplay consists of the player performing simple actions such as clicking on the screen repeatedly. This " grinding " earns the player in-game currency which can be used to increase the rate of currency acquisition. [ 1 ]
The user can be the source of an event. The user may interact with the software through the computer's peripherals—for example, by typing on a keyboard or clicking with a mouse. Another source is a hardware device such as a timer. Software can also trigger its own set of events into the event loop, such as by communicating the completion of a ...
On Classic Mac OS and macOS, the Control key is used to invoke a "right-click". Apple calls this a "secondary click" as left-handers can choose which side this button is on. It is mostly used as a modifier key for key-combinations. Pressing Control and clicking the mouse button will invoke a contextual menu. This is a compatibility feature for ...