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DWG 2010 file format introduced. Parametrics introduced. Mesh 3D solid modeling was introduced. PDF underlays. Both 32-bit and 64-bit versions of AutoCAD 2010 and AutoCAD LT 2010 are compatible with and supported under Microsoft Windows 7. 2011 18.1 March 25, 2010 25 Surface modeling, surface analysis, and object transparency introduced.
Contains content and features cut from the final release. Has a number of bugs but contains a full, playable single player campaign. Savage: The Battle for Newerth: S2 Games: 2003-09-09 Linux, OS X (commercial), Windows: Silverback Engine Proprietary license Hybrid FPS/RTS with both ranged and melee combat Savage 2: A Tortured Soul: S2 Games ...
A man using AutoCAD 2.6 to digitize a drawing of a school building. AutoCAD was derived from a program that began in 1977, and then released in 1979 [5] called Interact CAD, [6] [7] [8] also referred to in early Autodesk documents as MicroCAD, which was written prior to Autodesk's (then Marinchip Software Partners) formation by Autodesk cofounder Michael Riddle.
Platform: AutoCAD 2006 Architectural Desktop 2007 17.0 7 2006, April Platform: AutoCAD 2007 AutoCAD Architecture 2008 17.1 8 2007, March Platform: AutoCAD 2008 AutoCAD Architecture 2009 17.2 9 2008, March Platform: AutoCAD 2009; first release available for the x86-64 windows version of XP and Vista. AutoCAD Architecture 2010 18.0 10 2009, March
While all games of this period supported 16-bit color, many were adopting 32-bit color (really 24-bit color with an 8-bit alpha channel) as well. Soon, many benchmark sites began touting 32-bit as a standard. The Unreal Engine, used in a large number of FPS games since its release, was an important milestone at the time. [12]
Autodesk, Inc. is an American multinational software corporation that provides software products and services for the architecture, engineering, construction, manufacturing, media, education, and entertainment industries.
Nvidia NVENC (short for Nvidia Encoder) [1] is a feature in Nvidia graphics cards that performs video encoding, offloading this compute-intensive task from the CPU to a dedicated part of the GPU. It was introduced with the Kepler -based GeForce 600 series in March 2012 (GT 610, GT620 and GT630 is Fermi Architecture).
Model – The marketing name for the processor, assigned by Nvidia. Launch – Date of release for the processor. Code name – The internal engineering codename for the processor (typically designated by an NVXY name and later GXY where X is the series number and Y is the schedule of the project for that generation).