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  2. Feature levels in Direct3D - Wikipedia

    en.wikipedia.org/wiki/Feature_levels_in_Direct3D

    In Direct3D 11, the concept of feature levels has been further expanded to run on most downlevel hardware including Direct3D 9 cards with WDDM drivers.. There are seven feature levels provided by D3D_FEATURE_LEVEL structure; levels 9_1, 9_2 and 9_3 (collectively known as Direct3D 10 Level 9) re-encapsulate various features of popular Direct3D 9 cards conforming to Shader Model 2.0, while ...

  3. GeForce 256 - Wikipedia

    en.wikipedia.org/wiki/GeForce_256

    The GeForce 256 is the original release in Nvidia's "GeForce" product line.Announced on August 31, 1999 and released on October 11, 1999, the GeForce 256 improves on its predecessor by increasing the number of fixed pixel pipelines, offloading host geometry calculations to a hardware transform and lighting (T&L) engine, and adding hardware motion compensation for MPEG-2 video.

  4. DirectX - Wikipedia

    en.wikipedia.org/wiki/DirectX

    Direct3D (the 3D graphics API within DirectX) is widely used in the development of video games for Microsoft Windows and the Xbox line of consoles. Direct3D is also used by other software applications for visualization and graphics tasks such as CAD/CAM engineering. As Direct3D is the most widely publicized component of DirectX, it is common to ...

  5. Direct3D - Wikipedia

    en.wikipedia.org/wiki/Direct3D

    In Direct3D 11.4 for Windows 10, there are nine feature levels provided by D3D_FEATURE_LEVEL structure; levels 9_1, 9_2 and 9_3 (collectively known as Direct3D 10 Level 9) re-encapsulate various features of popular Direct3D 9 cards, levels 10_0, 10_1 refer to respective legacy versions of Direct3D 10, [65] 11_0 and 11_1 reflects the feature ...

  6. Vulkan - Wikipedia

    en.wikipedia.org/wiki/Vulkan

    Vulkan is intended to offer higher performance and more efficient CPU and GPU usage compared to the older OpenGL and Direct3D 11 APIs. It does so by providing a considerably lower-level API for the application than the older APIs, that more closely resembles how modern GPUs work. Vulkan is comparable to Apple's Metal API and Microsoft's ...

  7. DirectX Diagnostic Tool - Wikipedia

    en.wikipedia.org/wiki/DirectX_Diagnostic_Tool

    The System tab displays the current DirectX version, the computer's hostname, the operating system's version, information on the system BIOS, and other data.The DirectX Files tab displays information about the versions of specific DirectX system files, which are portable executables or dynamic-link libraries (DLLs).

  8. Windows Display Driver Model - Wikipedia

    en.wikipedia.org/wiki/Windows_Display_Driver_Model

    IOMMU hardware-based GPU isolation support, increasing security by restricting GPU access to system memory. GPU paravirtualization support, enabling display drivers to provide rendering capabilities to Hyper-V virtualized environments. Brightness, a new interface to support multiple displays that can be set to calibrated nit-based brightness ...

  9. List of 3D graphics libraries - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_graphics_libraries

    Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple. OpenGL and the OpenGL Shading Language; OpenGL ES 3D API for embedded devices. OptiX 7.0 and Latest developed by NVIDIA. LibGCM; QuickDraw 3D developed by Apple Computer starting in 1995, abandoned in ...