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  2. 1440p - Wikipedia

    en.wikipedia.org/wiki/1440p

    Early 1440p computer displays became commonly available in 2010. Dell's UltraSharp U2711 monitor was released in 2010 as WQHD, with a 1440p widescreen. [1] The 27-inch Apple LED Cinema Display released in 2010 also had a native resolution of 2560 × 1440, as did the Apple Thunderbolt Display which was sold from July 2011 to June 2016.

  3. List of computer display standards - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_display...

    The second-generation Macintosh, launched in 1987, came with colour (and greyscale) capability as standard, at two levels, depending on monitor size—512×384 (1/4 of the later XGA standard) on a 12" (4:3) colour or greyscale (monochrome) monitor; 640×480 with a larger (13" or 14") high-resolution monitor (superficially similar to VGA, but at ...

  4. Asus - Wikipedia

    en.wikipedia.org/wiki/ASUS

    ASUS TUF Gaming X3. ... the MB168B+ was the only 1080p portable monitor. According to ASUS, it is the "world's slimmest and lightest USB monitor". ... (2560x1440, 360 ...

  5. HDMI - Wikipedia

    en.wikipedia.org/wiki/HDMI

    On August 27, 2012, Asus announced a new 27 in (69 cm) monitor that produces its native resolution of 2560×1440 via HDMI 1.4. [184] [185] On September 18, 2014, Nvidia launched GeForce GTX 980 and GTX 970 (with GM204 chip) with HDMI 2.0 support. On January 22, 2015, GeForce GTX 960 (with GM206 chip) launched with HDMI 2.0 support.

  6. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    SXGA is the most common native resolution of 17-inch and 19-inch LCD monitors. An LCD monitor with SXGA native resolution will typically have a physical 5:4 aspect ratio, preserving a 1:1 pixel aspect ratio. Sony manufactured a 17-inch CRT monitor with a 5:4 aspect ratio designed for this resolution. It was sold under the Apple brand name.

  7. Nvidia G-Sync - Wikipedia

    en.wikipedia.org/wiki/Nvidia_G-Sync

    G-Sync is a proprietary adaptive sync technology developed by Nvidia aimed primarily at eliminating screen tearing and the need for software alternatives such as Vsync. [1] G-Sync eliminates screen tearing by allowing a video display's refresh rate to adapt to the frame rate of the outputting device (graphics card/integrated graphics) rather than the outputting device adapting to the display ...