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In virtual memory systems, thrashing may be caused by programs or workloads that present insufficient locality of reference: if the working set of a program or a workload cannot be effectively held within physical memory, then constant data swapping, i.e., thrashing, may occur.
In computer science, garbage in, garbage out (GIGO) is the concept that flawed, biased or poor quality ("garbage") information or input produces a result or output of similar ("garbage") quality. The adage points to the need to improve data quality in, for example, programming. Rubbish in, rubbish out (RIRO) is an alternate wording. [1] [2] [3]
In long-lived software, perceived bloat can occur from the software servicing a large, diverse marketplace with many differing requirements. Most end users will feel they only need some limited subset of the available functions, and will regard the others as unnecessary bloat, even if end users with different requirements require those functions.
Thrash may refer to: Thrashing (computer science), where increasing resources are used to do a decreasing amount of work; Thrash (surname) Thrash, mascot of the Atlanta Thrashers; Thrash Rally, a top-down perspective rally racing video game developed by ADK; A synonym for a strike (attack)
In software engineering and computer science, clobbering a file, processor register or a region of computer memory is the process of overwriting its contents completely, whether intentionally or unintentionally, or to indicate that such an action will likely occur. [1] The Jargon File defines clobbering as
There's many misunderstandings that happen during texting, and I think a lot of people are aware of that, so they shy away from texting. It often gets interpreted as rude, but for a lot of people ...
In message-oriented middleware solutions, fan-out is a messaging pattern used to model an information exchange that implies the delivery (or spreading) of a message to one or multiple destinations possibly in parallel, and not halting the process that executes the messaging to wait for any response to that message.
"Don't repeat yourself" (DRY), also known as "duplication is evil", is a principle of software development aimed at reducing repetition of information which is likely to change, replacing it with abstractions that are less likely to change, or using data normalization which avoids redundancy in the first place.