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In software object-oriented design, a layer is a group of classes that have the same set of link-time module dependencies to other modules. [1] In other words, a layer is a group of reusable components that are reusable in similar circumstances. In programming languages, the layer distinction is often expressed as "import" dependencies between ...
Unit testing code is facilitated by substituting a test double for the DAO in the test, thereby making the tests independent of the persistence layer. In the context of the Java programming language, DAO can be implemented in various ways. This can range from a fairly simple interface that separates data access from the application logic, to ...
In object oriented programming, objects provide a layer which can be used to separate internal from external code and implement abstraction and encapsulation. External code can only use an object by calling a specific instance method with a certain set of input parameters, reading an instance variable, or writing to an instance variable.
The Data Access layer normally contains an object known as the Data Access Object (DAO). A layer is on top of another, because it depends on it. Every layer can exist without the layers above it, and requires the layers below it to function. Another common view is that layers do not always strictly depend on only the adjacent layer below.
Code morphing is an approach used in obfuscating software to protect software applications from reverse engineering, analysis, modifications, and cracking.This technology protects intermediate level code such as compiled from Java and .NET languages (Oxygene, C#, Visual Basic, etc.) rather than binary object code.
A Data Mapper is a Data Access Layer that performs bidirectional transfer of data between a persistent data store (often a relational database) and an in-memory data representation (the domain layer). The goal of the pattern is to keep the in-memory representation and the persistent data store independent of each other and the data mapper itself.
In computer programming, an indirection (also called a reference) is a way of referring to something using a name, reference, or container instead of the value itself.The most common form of indirection is the act of manipulating a value through its memory address.
Elementary algebra fit the bill: each layer was a function (a program transformation) that added new code to an existing program to produce a new program, and a program's design was modeled by an expression, i.e., a composition of transformations (layers). The figure to the left illustrates the stacking of layers i, j, and h (where h is on the ...