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  2. Girls' toys and games - Wikipedia

    en.wikipedia.org/wiki/Girls'_toys_and_games

    Children have a desire to progress to more complex toys at a faster pace, girls in particular. Barbie dolls, for example, were once marketed to girls around 8 years old but have been found to be more popular in recent years with girls around 3 years old. [1] The packaging for the dolls labels them appropriate for ages 3 and up.

  3. The Best Gifts for 8-Year-Old Girls

    www.aol.com/best-gifts-8-old-girls-121400905.html

    Need a gift for an 8-year-old who's into crafting, slime, and other fun hobbies? Check out these ideas that cover a wide variety of interests and price points. The Best Gifts for 8-Year-Old Girls

  4. Category:Girls' toys and games - Wikipedia

    en.wikipedia.org/wiki/Category:Girls'_toys_and_games

    Articles related to girls' toys and games, toys and games specifically targeted at girls by the toy industry. They may be traditionally associated either exclusively or primarily with girls by adults and used by girls as an expression of identity.

  5. Educational toy - Wikipedia

    en.wikipedia.org/wiki/Educational_toy

    Educational toys are thus designed to target development milestones within appropriate age groups. For preschool age youngsters, simple wooden blocks might be a good starting point for a child to begin to understand causal relationships, basic principles of science (e.g. if a block falls from the top of a structure, it will fall until a surface ...

  6. Toy - Wikipedia

    en.wikipedia.org/wiki/Toy

    Children have a desire to progress to more complex toys at a faster pace, girls in particular. Barbie dolls, for example, were once marketed to girls around 8 years old but have been found to be more popular in recent years with girls around 3 years old, [34] with most girls outgrowing the brand by about age 7. [35]

  7. Girls' video games - Wikipedia

    en.wikipedia.org/wiki/Girls'_video_games

    Girls' video games are a genre of video games developed for young girls, mainly in the 1990s. [ 1 ] [ 2 ] The attempts in this period by several developers to specifically target girls, which they considered underserved by a video games industry mainly attempting to cater to boys' tastes, are also referred to as the "girls' games movement."