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  2. Codecademy - Wikipedia

    en.wikipedia.org/wiki/Codecademy

    Codecademy is an American online interactive platform that offers free coding classes in 13 different programming languages including Python, Java, Go, JavaScript, Ruby, SQL, C++, C#, Lua, and Swift, as well as markup languages HTML and CSS.

  3. Udacity - Wikipedia

    en.wikipedia.org/wiki/Udacity

    Udacity is the outgrowth of free computer science classes offered in 2011 through Stanford University. [9] Thrun has stated he hopes half a million students will enroll, after an enrollment of 160,000 students in the predecessor course at Stanford, Introduction to Artificial Intelligence, [10] and 90,000 students had enrolled in the initial two classes as of March 2012.

  4. Coursera - Wikipedia

    en.wikipedia.org/wiki/Coursera

    Coursera Inc. (/ k ər ˈ s ɛ r ə /) is an American global massive open online course provider. It was founded in 2012 [2] [3] by Stanford University computer science professors Andrew Ng and Daphne Koller. [4]

  5. Python syntax and semantics - Wikipedia

    en.wikipedia.org/wiki/Python_syntax_and_semantics

    In Python, everything is an object, even classes. Classes, as objects, have a class, which is known as their metaclass. Python also supports multiple inheritance and mixins. The language supports extensive introspection of types and classes. Types can be read and compared—types are instances of type. The attributes of an object can be ...

  6. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    Classes can be derived from one or more existing classes, thereby establishing a hierarchical relationship between the derived-from classes (base classes, parent classes or superclasses) and the derived class (child class or subclass) . The relationship of the derived class to the derived-from classes is commonly known as an is-a relationship. [21]

  7. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    The Bridge design pattern is one of the twenty-three well-known GoF design patterns that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse.