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First true 3D id Tech engine. id Tech 2.5 Quake II engine: C: 2001 C: Yes 3D Windows, Linux, macOS: Quake II, Heretic II, SiN, Daikatana, Gravity Bone: GPL-2.0-or-later: Also termed the Quake II engine. Improvements to the id Tech 2 engine. id Tech 3 Quake III Arena engine: C: 2005 C: Yes 3D Windows, Linux, macOS
The Quake II engine (id Tech 2.5), is a game engine developed by id Software for use in their 1997 first-person shooter Quake II. [1] It is the successor to the Quake engine . Since its release, the Quake II engine has been licensed for use in several other games.
The Blender Game Engine was a free and open-source 3D production suite used for making real-time interactive content. It was previously embedded within Blender, but support for it was dropped in 2019, with the release of Blender 2.8.
Sharkbook is a global database for identifying and tracking sharks, particularly whale sharks, using uploaded photos and videos.In addition to identifying and tracking sharks, the site allows people to "adopt a shark" and get updates on specific animals.
The following is a partial list of the "D" codes for Medical Subject Headings (MeSH), as defined by the United States National Library of Medicine (NLM).. This list continues the information at List of MeSH codes (D25).
Another scrapped mission was a return to the shark-bulldog area with the re-appearance of Brute and Marvin the farting mouse, who exploded in a previous section; Conker would have killed the dogfish by feeding the mouse to Brute, then going to a context-sensitive area to shoot the fish as Marvin was about to explode, in reference to the shark's ...
The source for this content is the set of 2024 MeSH Trees from NLM. [2] A – Anatomy. A01 – body regions (74 articles) A02 – musculoskeletal system (213 articles) A03 – digestive system (98 articles) A04 – respiratory system (46 articles) A05 – urogenital system (87 articles) A06 – endocrine system; A07 – cardiovascular system
The majority of shark nets used are gillnets, which is a wall of netting that hangs in the water and captures the targeted sharks by entanglement. [6] The nets may be as much as 186 metres (610 ft) long, set at a depth of 6 metres (20 ft), have a mesh size of 500 millimetres (20 in) and are designed to catch sharks longer than 2 metres (6.6 ft) in length.