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This subgenre is exemplified by Namco's Pac-Man (1980), [24] where the goal is to clear a maze of dots while being pursued. Pac-Man spawned many sequels and clones which, in Japan, are often called "dot eat games". Some other maze chases don't feature dots, and the goal is to clear the maze of the pursuers themselves (e.g., Pengo, Guzzler ...
Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.
Marvin's Maze is a maze game where the player fight against Robonoids while trying to clear the maze of dots. There are two ways to finish each rack: eating up all the dots, or destroying a certain number of Robonoids (listed at the bottom of the screen).
Pac-Man, originally called Puck Man [a] in Japan, is a 1980 maze video game developed and released by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The player controls Pac-Man, who must eat all the dots inside an enclosed maze while avoiding four colored ...
After eating a certain number of dots, a bonus fruit appears in an area of the maze, which grants extra points when eaten. Eating all the dots allows Pac-Man to proceed to the next round. Pac-Man also has the ability to jump, allowing him to dodge ghosts, though a cooldown is triggered when performed; the length varies between game difficulties.
Pac-Man 256 sees the players take control of Pac-Man as he continues across an endless maze, collecting dots and power-ups while avoiding enemy ghosts. The game ends if Pac-Man comes into contact with a ghost or falls behind and is consumed by a chasing glitch at the bottom of the maze.
3D Dotty is a maze video game written by J.L. Harris and published by Blue Ribbon for the Acorn Electron and BBC Micro home computers in 1987. [1] Each screen consists of vertically stacked mazes connected by ladders. The goal is to collect all of the dots while avoiding a fungus.
Mouse Trap is a maze video game developed by Exidy and released in arcades in 1981. It is similar to Pac-Man, with the main character replaced by a mouse, the dots with cheese, the ghosts with cats, and the energizers with bones. After collecting a bone, pressing a button turns the mouse into a dog for a brief period of time.