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Minagawa served as art director for Final Fantasy XVI, which released on June 22, 2023. [9] After game director Hiroshi Takai described a visual style with a similar feel to Game of Thrones , Minagawa sought to blend character designer Kazuya Takahashi's light art style with the dark tone of the setting, which he described as his biggest ...
Ikumi Nakamura (Japanese: 中村 育美, Hepburn: Nakamura Ikumi) is a Japanese video game artist and director. She is best known for her work at Tango Gameworks as an artist on The Evil Within (2014) and The Evil Within 2 (2017), and as creative director for Ghostwire: Tokyo, before leaving the company mid-development.
Jen Zee is an American artist and the art director for Supergiant Games.She joined Supergiant Games in March 2010 as a contractor on Bastion and was quickly brought on as the full time art director for the company.
The art director/lead artist is a person who monitor the progress of the other artists to make sure that the art for the game is staying on track. The art director is there to ensure that all the art created works cohesively. They manage their team of artists and distribute projects.
He moved on to serve as art director for the later console ports of the game, and as the lead character and mecha designer for the Metal Gear series. [1] He served as the art director for all Metal Gear Solid games, while providing character designs for Metal Gear Solid: Portable Ops and Metal Gear Rising: Revengeance.
Following this, he became co-art director on Uncharted: Drake's Fortune (2007), and was promoted to game director of Uncharted 2: Among Thieves (2009). He was later chosen to lead development on The Last of Us (2013) as game director, a role he continued during the development of Uncharted 4: A Thief's End (2016). Straley has received praise ...
Babak "Bob" Rafei (Persian: بابک رافعی) is an Iranian video game art director, character animator and concept artist. [1] He is the CEO of Big Red Button Entertainment, [2] a video game development studio he co-founded with Jeff Lander in 2009.
On their first project, Arcanum: Of Steamworks and Magick Obscura, which was released 2001, he filled similar positions as in Fallout, doing the art direction, dialog writing-editing and story-quest design. He was the project leader and art director on Troika's last released game in late 2004, Vampire: The Masquerade - Bloodlines. He worked ...