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Rise of Nations is a real-time strategy video game developed by Big Huge Games and published by Microsoft Game Studios in May 2003. Designed as a fusion of concepts from turn-based strategy games with the real-time strategy genre, [2] the game's development was led by Brian Reynolds, who founded Big Huge Games following his involvement in the development of the turn-based strategy games ...
Rise of Nations: Thrones and Patriots, the expansion pack to the original game Rise of Nations: Extended Edition, the re-release of the original game and the expansion; Rise of Nations: Rise of Legends, a real-time strategy fantasy spin-off of the series; Rise of Nations, a Roblox grand strategy game inspired by Hearts of Iron IV
Also keep in mind that this article is about the original Rise of Nations. Information pertaining to additions and changes made in the expansion should be kept to Rise of Nations: Thrones and Patriots. --Scottie theNerd 07:04, 23 November 2006 (UTC) how abut writng short notes on Wonders,nations in the game.that will be helpfull.
Some titles attempt to merge the two systems: for example, the role-playing game Fallout uses turn-based combat and real-time gameplay, while the real-time strategy games Homeworld, Rise of Nations, and the games of the Total War and Hegemony series allow the player to pause the game and issue orders.
Big Huge Games, Inc. is an American video game developer based in Timonium, Maryland since 2000, known first for real-time strategy games such as Rise of Nations, later for the console RPG Kingdoms of Amalur: Reckoning, and more recently for mobile games such as DomiNations and Arcane Showdown.
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Rise of Nations: Rise of Legends; Rise of Nations: Thrones and Patriots This page was last edited on 27 July 2024, at 15:29 (UTC). Text is ...