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  2. Four-vertex theorem - Wikipedia

    en.wikipedia.org/wiki/Four-vertex_theorem

    The four-vertex theorem was first proved for convex curves (i.e. curves with strictly positive curvature) in 1909 by Syamadas Mukhopadhyaya. [8] His proof utilizes the fact that a point on the curve is an extremum of the curvature function if and only if the osculating circle at that point has fourth-order contact with the curve; in general the osculating circle has only third-order contact ...

  3. Vertex (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(computer_graphics)

    Most attributes of a vertex represent vectors in the space to be rendered. These vectors are typically 1 (x), 2 (x, y), or 3 (x, y, z) dimensional and can include a fourth homogeneous coordinate (w). These values are given meaning by a material description. In real-time rendering these properties are used by a vertex shader or vertex pipeline.

  4. 24-cell - Wikipedia

    en.wikipedia.org/wiki/24-cell

    Net. In four-dimensional geometry, the 24-cell is the convex regular 4-polytope [1] (four-dimensional analogue of a Platonic solid) with Schläfli symbol {3,4,3}. It is also called C 24, or the icositetrachoron, [2] octaplex (short for "octahedral complex"), icosatetrahedroid, [3] octacube, hyper-diamond or polyoctahedron, being constructed of octahedral cells.

  5. Tetrahedron - Wikipedia

    en.wikipedia.org/wiki/Tetrahedron

    where α, β, γ are the plane angles occurring in vertex d. The angle α, is the angle between the two edges connecting the vertex d to the vertices b and c. The angle β, does so for the vertices a and c, while γ, is defined by the position of the vertices a and b. If we do not require that d = 0 then

  6. Tesseract - Wikipedia

    en.wikipedia.org/wiki/Tesseract

    The unit tesseract in a Cartesian coordinate system for 4-dimensional space has two opposite vertices at coordinates [0, 0, 0, 0] and [1, 1, 1, 1], and other vertices with coordinates at all possible combinations of 0 s and 1 s. It is the Cartesian product of the closed unit interval [0, 1] in each axis.

  7. Vertex (geometry) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(geometry)

    A vertex of an angle is the endpoint where two lines or rays come together. In geometry, a vertex (pl.: vertices or vertexes) is a point where two or more curves, lines, or edges meet or intersect. As a consequence of this definition, the point where two lines meet to form an angle and the corners of polygons and polyhedra are vertices. [1] [2] [3]

  8. Dick Van Dyke, 99, proves he doesn't skip leg day in new video

    www.aol.com/news/dick-van-dyke-99-proves...

    Dick Van Dyke still makes time for leg day. The actor celebrated his 99th birthday on Dec. 13, then appears to have hit the gym a few days later, according to a video shared on his Instagram page ...

  9. 600-cell - Wikipedia

    en.wikipedia.org/wiki/600-cell

    The 8-vertex 16-cell has 4 long diameters inclined at 90° = ⁠ 𝜋 / 2 ⁠ to each other, often taken as the 4 orthogonal axes or basis of the coordinate system. The 24-vertex 24-cell has 12 long diameters inclined at 60° = ⁠ 𝜋 / 3 ⁠ to each other: 3 disjoint sets of 4 orthogonal axes, each set comprising the diameters of one of 3 ...