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Additionally, it contains an entry for every area of contiguous free space on the volume. The third record on the first track of the first cylinder of any DASD (e.g., disk) volume is known as the volume label and must contain a pointer to the location of the VTOC. The location of the VTOC may be specified when the volume is initialized.
Note that in addition to the below table, block capabilities can be implemented below the file system layer in Linux (LVM, integritysetup, cryptsetup) or Windows (Volume Shadow Copy Service, SECURITY), etc.
The process of putting data into blocks is called blocking, while deblocking is the process of extracting data from blocks. Blocked data is normally stored in a data buffer, and read or written a whole block at a time. Blocking reduces the overhead and speeds up the handling of the data stream. [3]
In computer file systems, a cluster (sometimes also called allocation unit or block) is a unit of disk space allocation for files and directories.To reduce the overhead of managing on-disk data structures, the filesystem does not allocate individual disk sectors by default, but contiguous groups of sectors, called clusters.
If the actual size of the disk exceeds the maximum partition size representable using the legacy 32-bit LBA entries in the MBR partition table, the recorded size of this partition is clipped at the maximum, thereby ignoring the rest of the disk. This amounts to a maximum reported size of 2 TiB, assuming a disk with 512 bytes per sector (see 512e).
The reason for some limits of ext2 are the file format of the data and the operating system's kernel. Mostly these factors will be determined once when the file system is built. They depend on the block size and the ratio of the number of blocks and inodes. [citation needed] In Linux the block size is limited by the architecture page size.
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In contrast, the Commodore 1581 disk drive used 5 bytes for the bitmap because the disk format had 40 blocks per track (note 5 bytes can hold 40 bits). [8] In the bitmap of any format, a 1 bit indicated the block was available (free), while a 0 bit indicated the block was not available (used), and the bitmap data was stored low-byte first.