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  2. High-dynamic-range rendering - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_rendering

    The use of high-dynamic-range imaging (HDRI) in computer graphics was introduced by Greg Ward in 1985 with his open-source Radiance rendering and lighting simulation software which created the first file format to retain a high-dynamic-range image. HDRI languished for more than a decade, held back by limited computing power, storage, and ...

  3. 4K resolution - Wikipedia

    en.wikipedia.org/wiki/4K_resolution

    For example, many "4K" dash cams only support a resolution of 2880 × 2160 (4∶3); [25] [26] although this is a 2160p resolution, it is not a 4K resolution. Conversely, Samsung released a 5120 × 2160 ( 64∶27 ) TV, but marketed it as a "4K" TV despite its 5K-class resolution .

  4. List of computer display standards - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_display...

    UHD 4K Ultra High-Definition, or Quad Full High-Definition Four times the resolution of 1080p. Requires a dual-link DVI, category 2 (high-speed) HDMI, DisplayPort or a single Thunderbolt link, and a reduced scan rate (up to 30 Hz); a DisplayPort 1.2 connection can support this resolution at 60 Hz, or 30 Hz in stereoscopic 3D. 3840×2160 (8,294k)

  5. Pixel density - Wikipedia

    en.wikipedia.org/wiki/Pixel_density

    High pixel density display technologies would make supersampled antialiasing obsolete, enable true WYSIWYG graphics and, potentially enable a practical “paperless office” era. [10] For perspective, such a device at 15 inch (38 cm) screen size would have to display more than four Full HD screens (or WQUXGA resolution).

  6. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    The resolution 3840 × 2160, sometimes referred to as 4K UHD or 4K × 2K, has a 16:9 aspect ratio and 8,294,400 pixels. It is double the size of Full HD ( 1920 × 1080 ) in both dimensions for a total of four times as many pixels, and triple the size of HD ( 1280 × 720 ) in both dimensions for a total of nine times as many pixels.

  7. Video game graphics - Wikipedia

    en.wikipedia.org/wiki/Video_game_graphics

    Some of the earliest video games were text games or text-based games that used text characters instead of bitmapped or vector graphics.Examples include MUDs (multi-user dungeons), where players could read or view depictions of rooms, objects, other players, and actions performed in the virtual world; and roguelikes, a subgenre of role-playing video games featuring many monsters, items, and ...

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  9. Display aspect ratio - Wikipedia

    en.wikipedia.org/wiki/Display_aspect_ratio

    The Digital Cinema Initiatives standard for 4K resolution; specification created in 2005 but not widely sold until 2014–15 [8] [9] 64:27 (2. 370:1) 2560×1080, 3440×1440 Used in some professional and gaming displays since the mid 2010s, roughly matches various anamorphic formats: 32:9 (3. 5:1) 3840×1080, 5120×1440