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Examples of volumetric lighting are seeing sunbeams shining through a window and seeing sunbeams radiating when the Sun is below the horizon, also known as crepuscular rays. The term seems to have been introduced from cinematography and is now widely applied to 3D modeling and rendering, especially in the development of 3D video games ...
Extreme UV and X-rays are produced (left of wavelength range) but comprise very small amounts of the Sun's total output power (area under the curve). Although the solar corona is a source of extreme ultraviolet and X-ray radiation, these rays make up only a very small amount of the power output of the Sun (see spectrum at right).
Crepuscular rays are noticeable when the contrast between light and dark is most obvious. Crepuscular comes from the Latin word crepusculum, meaning "twilight". [2] Crepuscular rays usually appear orange because the path through the atmosphere at dawn and dusk passes through up to 40 times as much air as rays from a high Sun at noon.
This recursive ray tracing of reflective colored spheres on a white surface demonstrates the effects of shallow depth of field, "area" light sources, and diffuse interreflection. (c. 2008) In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images.
Buddha rays [2] God rays, used by some members of the computer graphics industry [10] Jacob's Ladder [2] Light shafts, sometimes used in the computer graphics industry, such as the game engine Unreal Engine [11] Ropes of Maui, originally taura a Maui – from the Maori tale of Maui Potiki restraining the sun with ropes to make the days longer [2]
Solar energetic particles (SEP), formerly known as solar cosmic rays, are high-energy, charged particles originating in the solar atmosphere and solar wind. They consist of protons, electrons and heavy ions with energies ranging from a few tens of keV to many GeV. The exact processes involved in transferring energy to SEPs is a subject of ...
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Ray-cast image of idealized universal joint with shadow. Ray casting is the methodological basis for 3D CAD/CAM solid modeling and image rendering. It is essentially the same as ray tracing for computer graphics where virtual light rays are "cast" or "traced" on their path from the focal point of a camera through each pixel in the camera sensor to determine what is visible along the ray in the ...