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  2. Zero-copy - Wikipedia

    en.wikipedia.org/wiki/Zero-copy

    Zero-copy programming techniques can be used when exchanging data within a user space process (i.e. between two or more threads, etc.) and/or between two or more processes (see also producer–consumer problem) and/or when data has to be accessed / copied / moved inside kernel space or between a user space process and kernel space portions of operating systems (OS).

  3. write (system call) - Wikipedia

    en.wikipedia.org/wiki/Write_(system_call)

    It writes data from a buffer declared by the user to a given device, such as a file. This is the primary way to output data from a program by directly using a system call. The destination is identified by a numeric code. The data to be written, for instance a piece of text, is defined by a pointer and a size, given in number of bytes.

  4. fork (system call) - Wikipedia

    en.wikipedia.org/wiki/Fork_(system_call)

    Then, the copy, called the "child process", calls the exec system call to overlay itself with the other program: it ceases execution of its former program in favor of the other. The fork operation creates a separate address space for the child. The child process has an exact copy of all the memory segments of the parent process.

  5. FlatBuffers - Wikipedia

    en.wikipedia.org/wiki/FlatBuffers

    FlatBuffers can be used in software written in C++, C#, C, Go, Java, JavaScript, Kotlin, Lobster, Lua, PHP, Python, Rust, Swift, and TypeScript. The schema compiler runs on Android , Microsoft Windows , macOS , and Linux , [ 3 ] but games and other programs use FlatBuffers for serialization work on many other operating systems as well ...

  6. Copy-on-write - Wikipedia

    en.wikipedia.org/wiki/Copy-on-write

    Copy-on-write (COW), also called implicit sharing [1] or shadowing, [2] is a resource-management technique [3] used in programming to manage shared data efficiently. Instead of copying data right away when multiple programs use it, the same data is shared between programs until one tries to modify it.

  7. io_uring - Wikipedia

    en.wikipedia.org/wiki/Io_uring

    io_uring [a] (previously known as aioring) is a Linux kernel system call interface for storage device asynchronous I/O operations addressing performance issues with similar interfaces provided by functions like read()/write() or aio_read()/aio_write() etc. for operations on data accessed by file descriptors.

  8. Entry point - Wikipedia

    en.wikipedia.org/wiki/Entry_point

    In most of today's popular programming languages and operating systems, a computer program usually only has a single entry point.. In C, C++, D, Zig, Rust and Kotlin programs this is a function named main; in Java it is a static method named main (although the class must be specified at the invocation time), and in C# it is a static method named Main.

  9. ioctl - Wikipedia

    en.wikipedia.org/wiki/Ioctl

    a buffer for input parameters; length of the input buffer; a buffer for output results; length of the output buffer; an OVERLAPPED structure, if overlapped I/O is being used. The Win32 device control code takes into consideration the mode of the operation being performed. There are 4 defined modes of operation, impacting the security of the ...