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  2. Math Blaster for 1st Grade - Wikipedia

    en.wikipedia.org/wiki/Math_Blaster_for_1st_Grade

    Math Blaster for 1st Grade is a 1999 educational video game in a line of educational products originally created by Davidson & Associates and continued by Knowledge Adventure. The game was re-released in 2000 as Math Blaster Mission 2 .

  3. Keisan Game - Wikipedia

    en.wikipedia.org/wiki/Keisan_Game

    Unlike the first game in the series, the core focus of this video game is on addition (たしざん). More advanced versions of subtraction (ひきざん) and multiplication (かけざん) are also included to teach all four basic functions of arithmetics. Intended to be an educational video game, there is little variety to this video game.

  4. Maths Mansion - Wikipedia

    en.wikipedia.org/wiki/Maths_Mansion

    Maths Mansion was a British educational television series for school Years 4 to 6 (nine to eleven year olds) that ran from 19 September 2001 to 26 March 2003. Produced by Channel 4 by Open Mind, It follows the adventures of "Bad Man" taking kids to his mansion, Maths Mansion.

  5. Math Rabbit - Wikipedia

    en.wikipedia.org/wiki/Math_Rabbit

    The game takes place in a circus and teaches addition, subtraction, and counting in four different games, each of which with multiple difficulty settings. [1] [2] The game is for ages 4–8. [3] The four games are: Clown's Counting Games - the player is required to count with a number as a guide to pitch the tone of the musical instrument.

  6. Godzilland - Wikipedia

    en.wikipedia.org/wiki/Godzilland

    Gojirando), a series of four OVAs released on VHS between 1994 and 1996 by Gakken Video. Get Going! Godzilland is aimed at teaching children how to read the hiragana alphabet, how to count and how to perform addition and subtraction.

  7. Elementary arithmetic - Wikipedia

    en.wikipedia.org/wiki/Elementary_arithmetic

    A subtraction problem such as is solved by borrowing a 10 from the tens place to add to the ones place in order to facilitate the subtraction. Subtracting 9 from 6 involves borrowing a 10 from the tens place, making the problem into +. This is indicated by crossing out the 8, writing a 7 above it, and writing a 1 above the 6.

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