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The GNU General Public License is an example of a license implementing strong copyleft. An even stronger copyleft license is the AGPL , which requires the publishing of the source code for software as a service use cases.
There are few examples so far [citation needed] of small and medium-sized enterprises having risked such a leap for their core business. UserLinux , a project set up by Bruce Perens , supported the emergence of such small-scale business based on free software , that is, copylefted or otherwise freely licensed computer programs.
Copyleft or libre share-alike licenses are the largest subcategory of share-alike licenses. They include both free content licenses like Creative Commons Attribution-ShareAlike and free software licenses like the GNU General Public License .
The GNU General Public Licenses (GNU GPL, or simply GPL) are a series of widely used free software licenses, or copyleft licenses, that guarantee end users the freedoms to run, study, share, or modify the software. [7] The GPL was the first copyleft license available for general use.
The FSF recommends at least "Compatible with GPL" and preferably copyleft. The OSI recommends a mix of permissive and copyleft licenses, the Apache License 2.0, 2- & 3-clause BSD license, GPL, LGPL, MIT license, MPL 2.0, CDDL and EPL.
Pages in category "Copyleft software licenses" The following 24 pages are in this category, out of 24 total. This list may not reflect recent changes. A.
The most prominent example is the copyleft license's demand that the "derived work" combined from code under various licenses as whole is applied to the copyleft license. License compatibility: The characteristic of a license according to which the code distributed under this license may be integrated into a bigger software that will be ...
Examples of non-copyleft free software licenses include the X11 license, Apache license and the BSD licenses. The Design Science License is a strong copyleft license that can apply to any work that is not software or documentation, such as art, music, sports photography, and video.