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  2. Pattern Blocks - Wikipedia

    en.wikipedia.org/wiki/Pattern_blocks

    The six shapes are both a play resource and a tool for learning in mathematics, which serve to develop spatial reasoning skills that are fundamental to the learning of mathematics. Among other things, they allow children to see how shapes can be composed and decomposed into other shapes, and introduce children to ideas of tilings. Pattern ...

  3. List of flashcard software - Wikipedia

    en.wikipedia.org/wiki/List_of_flashcard_software

    Free-of-charge version available Spaced repetition Number of sides Supports Unicode Supports image Supports audio Other formats Printable Import-export Supports sync Plugin support Working offline Anki: AGPLv3 (personal computer, Android), proprietary Yes (except iOS) Yes Multiple Yes Yes Yes Video, LaTeX, HTML: Plugin [1] Yes Yes Yes Yes

  4. Flashcard - Wikipedia

    en.wikipedia.org/wiki/Flashcard

    A flashcard or flash card is a card bearing information on both sides, usually intended to practice and/or aid memorization. It can be virtual (part of a flashcard software ) or physical. Typically, each flashcard bears a question or definition on one side and an answer or target term on the other.

  5. Toy block - Wikipedia

    en.wikipedia.org/wiki/Toy_block

    Intellectual benefits: children can potentially develop their vocabularies as they learn to describe sizes, shapes, and positions. Math skills are developed through the process of grouping, adding, and subtracting, particularly with standardized blocks, such as unit blocks.

  6. KDE Education Project - Wikipedia

    en.wikipedia.org/wiki/KDE_Education_Project

    Integrated four environments, (SageMath, Maxima, R, KAlgebra) into the KDE Platform and provides a nice, worksheet-based, graphical user interface. [ 10 ] KAlgebra - A mathematical calculator that lets you plot different types of 2D and 3D functions and perform based upon content markup MathML language.

  7. Mnemonic peg system - Wikipedia

    en.wikipedia.org/wiki/Mnemonic_peg_system

    The mnemonic peg system, invented by Henry Herdson, [1] is a memory aid that works by creating mental associations between two concrete objects in a one-to-one fashion that will later be applied to to-be-remembered information. [2]