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  2. How to Solve It - Wikipedia

    en.wikipedia.org/wiki/How_to_Solve_It

    Pólya mentions that there are many reasonable ways to solve problems. [3] The skill at choosing an appropriate strategy is best learned by solving many problems. You will find choosing a strategy increasingly easy. A partial list of strategies is included: Guess and check [9] Make an orderly list [10] Eliminate possibilities [11] Use symmetry [12]

  3. How to Solve it by Computer - Wikipedia

    en.wikipedia.org/wiki/How_to_solve_it_by_computer

    How to Solve it by Computer is a computer science book by R. G. Dromey, [1] first published by Prentice-Hall in 1982. It is occasionally used as a textbook, especially in India.

  4. Problem solving - Wikipedia

    en.wikipedia.org/wiki/Problem_solving

    Problem solving is the process of achieving a goal by overcoming obstacles, a frequent part of most activities. Problems in need of solutions range from simple personal tasks (e.g. how to turn on an appliance) to complex issues in business and technical fields.

  5. Computational complexity theory - Wikipedia

    en.wikipedia.org/wiki/Computational_complexity...

    A complexity class is a set of problems of related complexity. Simpler complexity classes are defined by the following factors: Simpler complexity classes are defined by the following factors: The type of computational problem: The most commonly used problems are decision problems.

  6. Sudoku solving algorithms - Wikipedia

    en.wikipedia.org/wiki/Sudoku_solving_algorithms

    A Sudoku starts with some cells containing numbers (clues), and the goal is to solve the remaining cells. Proper Sudokus have one solution. [1] Players and investigators use a wide range of computer algorithms to solve Sudokus, study their properties, and make new puzzles, including Sudokus with interesting symmetries and other properties.

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  8. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Flowchart of using successive subtractions to find the greatest common divisor of number r and s. In mathematics and computer science, an algorithm (/ ˈ æ l ɡ ə r ɪ ð əm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1]

  9. John von Neumann - Wikipedia

    en.wikipedia.org/wiki/John_von_Neumann

    Von Neumann's first published paper was On the position of zeroes of certain minimum polynomials, co-authored with Michael Fekete and published when von Neumann was 18. At 19, his solo paper On the introduction of transfinite numbers was published. [423] He expanded his second solo paper, An axiomatization of set theory, to create his PhD ...