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  2. Always-on DRM - Wikipedia

    en.wikipedia.org/wiki/Always-on_DRM

    [10] Ubisoft's first titles requiring an always-on connection were Silent Hunter 5: Battle of the Atlantic and Assassin's Creed II, of which the former had reportedly been cracked as of the first day of the game's release. [11] Assassin's Creed II was later cracked on the day of its release in Japan.

  3. Ubisoft Connect - Wikipedia

    en.wikipedia.org/wiki/Ubisoft_Connect

    Ubisoft Connect (formerly Ubisoft Game Launcher and later Uplay) is a digital distribution, digital rights management, multiplayer and communications service developed by Massive Entertainment to provide an experience similar to the achievements/trophies offered by various other game companies. The service is provided across various platforms.

  4. Snowdrop (game engine) - Wikipedia

    en.wikipedia.org/wiki/Snowdrop_(game_engine)

    Snowdrop (also known as Ubisoft Snowdrop) is a proprietary game engine created by Massive Entertainment and Ubisoft for use on Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Nintendo Switch, Stadia, and Luna.

  5. Ubisoft+ - Wikipedia

    en.wikipedia.org/wiki/Ubisoft+

    Ubisoft+ (formerly Uplay+ [1]) is a subscription-based video game service from Ubisoft offering access to download and play games from Ubisoft's library for a single monthly fee. [2] Ubisoft+ offers subscribers unlimited access to a catalog of more than 100 games on Microsoft Windows PCs, including titles such as Assassin's Creed Valhalla ...

  6. Cheating in video games - Wikipedia

    en.wikipedia.org/wiki/Cheating_in_video_games

    Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier.Cheats may be activated from within the game itself (a cheat code implemented by the original game developers), or created by third-party software (a game trainer or debugger) or hardware (a cheat cartridge).

  7. Concurrent user - Wikipedia

    en.wikipedia.org/wiki/Concurrent_user

    As system performance may degrade due to the complexity of processing multiple jobs from multiple users at the same time, the capacity of such a system may be measured in terms of maximum concurrent users. [2] [3] Second, commercial software vendors often license a software product by means of a concurrent users restriction. This allows a fixed ...

  8. Category:Windows code pages - Wikipedia

    en.wikipedia.org/wiki/Category:Windows_code_pages

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file

  9. UbiArt Framework - Wikipedia

    en.wikipedia.org/wiki/UbiArt_Framework

    On April 9, 2019, in an interview with IGN, [5] Ubisoft CEO Yves Guillemot explained why the engine was not being used as initially planned, stating that the "tools were difficult to use". The plan was to distribute the engine to other studios with Guillemot saying "at one point we wanted to give them to everybody [in Ubisoft].”