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  2. Vector projection - Wikipedia

    en.wikipedia.org/wiki/Vector_projection

    The vector projection (also known as the vector component or vector resolution) of a vector a on (or onto) a nonzero vector b is the orthogonal projection of a onto a straight line parallel to b. The projection of a onto b is often written as proj b ⁡ a {\displaystyle \operatorname {proj} _{\mathbf {b} }\mathbf {a} } or a ∥ b .

  3. Projection (linear algebra) - Wikipedia

    en.wikipedia.org/wiki/Projection_(linear_algebra)

    The transformation P is the orthogonal projection onto the line m. In linear algebra and functional analysis , a projection is a linear transformation P {\displaystyle P} from a vector space to itself (an endomorphism ) such that P ∘ P = P {\displaystyle P\circ P=P} .

  4. Scalar projection - Wikipedia

    en.wikipedia.org/wiki/Scalar_projection

    Vector projection of a on b (a 1), and vector rejection of a from b (a 2). In mathematics, the scalar projection of a vector on (or onto) a vector , also known as the scalar resolute of in the direction of , is given by:

  5. Projection matrix - Wikipedia

    en.wikipedia.org/wiki/Projection_matrix

    The projection of some vector onto the column space of is the vector From the figure, it is clear that the closest point from the vector b {\displaystyle \mathbf {b} } onto the column space of A {\displaystyle \mathbf {A} } , is A x {\displaystyle \mathbf {Ax} } , and is one where we can draw a line orthogonal to the column space of A ...

  6. Gram–Schmidt process - Wikipedia

    en.wikipedia.org/wiki/Gram–Schmidt_process

    The vector projection of a vector on a nonzero vector is defined as [note 1] ⁡ = , , , where , denotes the inner product of the vectors and . This means that proj u ⁡ ( v ) {\displaystyle \operatorname {proj} _{\mathbf {u} }(\mathbf {v} )} is the orthogonal projection of v {\displaystyle \mathbf {v} } onto the line spanned by u ...

  7. Plane-based geometric algebra - Wikipedia

    en.wikipedia.org/wiki/Plane-based_geometric_algebra

    The orange objects here are projected onto the green objects to get the dark grey objects, all using the unified projection formula (a·b)b⁻¹. Since PGA includes points, lines, and planes, this involves projection of planes onto points, points onto planes, lines onto planes, etc.

  8. Distance from a point to a line - Wikipedia

    en.wikipedia.org/.../Distance_from_a_point_to_a_line

    Also, let Q = (x 1, y 1) be any point on this line and n the vector (a, b) starting at point Q. The vector n is perpendicular to the line, and the distance d from point P to the line is equal to the length of the orthogonal projection of on n. The length of this projection is given by:

  9. Homogeneous coordinates - Wikipedia

    en.wikipedia.org/wiki/Homogeneous_coordinates

    Homogeneous coordinates are ubiquitous in computer graphics because they allow common vector operations such as translation, rotation, scaling and perspective projection to be represented as a matrix by which the vector is multiplied. By the chain rule, any sequence of such operations can be multiplied out into a single matrix, allowing simple ...