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  2. List of 3D graphics libraries - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_graphics_libraries

    ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple. OpenGL and the OpenGL Shading Language; OpenGL ES 3D API for embedded devices.

  3. D3DX - Wikipedia

    en.wikipedia.org/wiki/D3DX

    The D3DX library was introduced in Direct3D 7, and subsequently was improved in Direct3D 9. It provides classes for common calculations on vectors, matrices and colors, calculating look-at and projection matrices, spline interpolations, and several more complicated tasks, such as compiling or assembling shaders used for 3D graphic programming ...

  4. Snes9x - Wikipedia

    en.wikipedia.org/wiki/Snes9x

    Snes9x was among the first to emulate most SNES enhancement chips at some level. [citation needed] In version 1.53, it added support for Cg shaders. [5] Version 1.55 added support for the MSU1 enhancement chip [6] found on the SD2SNES [7] The emulator PocketSNES for Pocket PCs is based on Snes9X. [8]

  5. Feature levels in Direct3D - Wikipedia

    en.wikipedia.org/wiki/Feature_levels_in_Direct3D

    In Direct3D 11, the concept of feature levels has been further expanded to run on most downlevel hardware including Direct3D 9 cards with WDDM drivers.. There are seven feature levels provided by D3D_FEATURE_LEVEL structure; levels 9_1, 9_2 and 9_3 (collectively known as Direct3D 10 Level 9) re-encapsulate various features of popular Direct3D 9 cards conforming to Shader Model 2.0, while ...

  6. Direct3D - Wikipedia

    en.wikipedia.org/wiki/Direct3D

    Direct3D 10.0 level hardware must support the following features: the ability to process entire primitives in the new geometry-shader stage, the ability to output pipeline-generated vertex data to memory using the stream-output stage, multisampled alpha-to-coverage support, readback of a depth/stencil surface or a multisampled resource once it ...

  7. Windows Advanced Rasterization Platform - Wikipedia

    en.wikipedia.org/wiki/Windows_Advanced...

    In Windows 11, WARP was updated to support feature level 12_2 (DirectX 12 Ultimate) with variable rate shading, sampler feedback, mesh shaders, and DirectX Raytracing. Microsoft releases recent versions of d3d10warp.dll as a downloadable NuGet package, [ 6 ] which can be side-loaded by applications and can work with the redistributable Direct3D ...

  8. DirectCompute - Wikipedia

    en.wikipedia.org/wiki/DirectCompute

    The Compute pipeline is a type of graphics pipeline used for dispatching and executing compute shaders. Compute pipelines are run through compute command lists, which are restricted to recording only copy and compute commands. Compute shaders are used for general-purpose algorithms and computations, and are run through parallel processors on

  9. Cg (programming language) - Wikipedia

    en.wikipedia.org/wiki/Cg_(programming_language)

    DirectX 11 (Shader Model 5) introduced compute shaders and tessellation shaders (hull and domain). The latter is present in Cg 3.1. The latter is present in Cg 3.1. DirectX 12 (Shader Model 6.3) introduced ray tracing shaders (ray generation, intersection, bit / closest hit / miss).