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Rhetorical stance is the position or perspective that a writer or speaker adopts to convey a message to an audience. [ 1 ] It involves choices in tone, style, and language to persuade, inform, entertain, or engage the audience.
Procedural rhetoric or simulation rhetoric [1] is a rhetorical concept that explains how people learn through the authorship of rules and processes. The theory argues that games can make strong claims about how the world works—not simply through words or visuals but through the processes they embody and models they construct.
In a 2011 article for the journal Post Script, Andrew Scahill wrote about the power of children in rhetoric to create an untenable stance for an opposing viewpoint. [30] According to Scahill, an individual arguing "for the children" makes it extremely difficult for an opponent to hold a "not for the children" position. [30]
For example, a nonlinear game may permit multiple sequences to finish the game, a choice between paths to victory, different types of victory, or optional side-quests and subplots. Some games feature both linear and nonlinear elements, and some games offer a sandbox mode that allows players to explore an open world game environment ...
Practical examples of IDNs being applied to works of rhetoric include interactive documentaries, documentaries which the user engages with on some engages with on a level more than simply observing it, and serious games, video games made with goals of nonrecreational education and training. The interactive nature of these communications means ...
The technology, they continued, could create "individually themed online slot games that can respond to a player's voice and even generate novel content in response to a player's behavior and game ...
In rhetoric, a rhetorical device, persuasive device, or stylistic device is a technique that an author or speaker uses to convey to the listener or reader a meaning with the goal of persuading them towards considering a topic from a perspective, using language designed to encourage or provoke an emotional display of a given perspective or action.
Elsewhere in the interview, Bell and Kimmel discussed an unusual memory from their time at a silent disco together. "Your husband, Dax, danced a lot, which surprised me," Kimmel said.