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  2. Roland D2 - Wikipedia

    en.wikipedia.org/wiki/Roland_D2

    The Roland D2 Groovebox is a performance-oriented Groovebox (sequencer/sound module). It has Roland's D-Field Controller technology. It has all of the Roland MC-505 sounds and a similar sequencer. All of the MFX effects have sub-menus. The D2 has 100+ sub-menus to sub-sub-sub-menus, and this is why it has fewer buttons than other Grooveboxes.

  3. Wikipedia:Free sound resources - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Free_sound_resources

    Independent, unique sound library with royalty free & free sound effects - for video, sound design, music productions and more. CC0, CC BY Gfx Sounds: Yes Yes Sound library for professional and free sound effects downloads. CC0, CC BY Free To Use Sounds: Yes Yes Sound effects library with hiqh quality field recordings from all around the world.

  4. Category:Sound effects - Wikipedia

    en.wikipedia.org/wiki/Category:Sound_effects

    Media in category "Sound effects" This category contains only the following file. Fred the Oyster sound effect.ogg 24 s; 162 KB

  5. Sound effect - Wikipedia

    en.wikipedia.org/wiki/Sound_effect

    The sound of a bullet entering a person from a close distance may sound nothing like the sound designed in the above example, but since very few people are aware of how such a thing actually sounds, the job of designing the effect is mainly an issue of creating a conjectural sound which feeds the audience's expectations while still suspending ...

  6. Electronic keyboard - Wikipedia

    en.wikipedia.org/wiki/Electronic_keyboard

    Sound generator: A rompler, typically contained within an integrated Read-only memory (ROM), which is capable of accepting MIDI commands and producing sounds. Electronic keyboard romplers usually incorporate sample-based synthesis , but more advanced keyboards might sometimes feature physical modeling synthesis .

  7. Sound test - Wikipedia

    en.wikipedia.org/wiki/Sound_test

    A sound test is a function built into the options screen of many video games.This function was originally meant to test whether the game's music and sounds would function correctly (hence the name), as well as giving the player the ability to compare samples played in Monaural, Stereophonic and later Surround sound.

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  9. 3D audio effect - Wikipedia

    en.wikipedia.org/wiki/3D_audio_effect

    These effects include localization of sound sources behind, above and below the listener. Some 3D technologies also convert binaural recordings to stereo recordings. 3D Positional Audio effects emerged in the 1990s in PC and video game consoles. 3D audio techniques have also been incorporated in music and video-game style music video arts.