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Hellfire, often called Diablo: Hellfire, is an expansion pack for the video game Diablo, developed by Synergistic Software, a Sierra division, and published by Sierra On-Line in 1997. Despite the objections of Blizzard Entertainment , the Hellfire expansion was produced, permitted by Davidson & Associates , their parent company at the time.
In the expansion set, Diablo: Hellfire, the Monk was added. The Monk is proficient at melee combat with the staff. Two other classes, the Bard and Barbarian, were unfinished but remained hidden characters in Diablo: Hellfire, and could be enabled using a hack. Using the in-game sprites of the Rogue and Warrior, respectively, the Bard is capable ...
Diablo: Diablo: Hellfire: 1998–1999; 2000: Diablo II: 2001: Diablo II: Lord of Destruction ... The Bard is a character with relatively balanced statistics who can ...
Diablo + Hellfire (1998) includes the original game and Hellfire [39] Recreated within Diablo III (2012) in 2016 20th anniversary update [40] Included without expansion in the Blizzard's Game of the Year Collection (1998), [32] Blizzard Anthology (2000), [33] Diablo II Gift Pack (2000), [41] and Diablo Battle Chest (2001) collections [42]
Diablo IV: Vessel of Hatred; Diablo: Hellfire; L. Diablo II: Lord of Destruction This page was last edited on 6 August 2024, at 09:29 (UTC). Text is available under ...
Diablo: Blizzard North: Blizzard: Fantasy: WIN (Rerel) Action RPG Roguelike. Diablo: NA 1998 (NA/JP) Diablo: Blizzard North: Blizzard SourceNext: Fantasy: MAC (Port) Action RPG Roguelike. Diablo: NA 1998 (NA) Diablo + Hellfire: Blizzard: Blizzard: Fantasy: WIN (Comp) Action RPG Roguelike. Bundle of Diablo and its expansion. NA 1998 (NA) 1999 ...
On November 24, 1997, Sierra published Diablo: Hellfire, the official expansion pack for the widely popular game Diablo developed by Synergistic Software, a division of Sierra. On November 19, 1998, Sierra published Half-Life for the PC, developed by Valve, which became a huge success.
The attention surrounding the hoax influenced developers to acknowledge it as an inside joke by seeding Easter egg references in related games during the late 1990s: the Diablo expansion pack Diablo: Hellfire, and 1998's StarCraft. The level's appearance in Diablo II marked the first instance of the hoax being developed into actual in-game content.