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When an answer is composed of multiple or hyphenated words, some crosswords (especially in Britain) indicate the structure of the answer. For example, "(3,5)" after a clue indicates that the answer is composed of a three-letter word followed by a five-letter word. Most American-style crosswords do not provide this information.
Roman numerals: for example the word "six" in the clue might be used to indicate the letters VI; The name of a chemical element may be used to signify its symbol; e.g., W for tungsten; The days of the week; e.g., TH for Thursday; Country codes; e.g., "Switzerland" can indicate the letters CH; ICAO spelling alphabet: where Mike signifies M and ...
A 15x15 lattice-style grid is common for cryptic crosswords. A cryptic crossword is a crossword puzzle in which each clue is a word puzzle. Cryptic crosswords are particularly popular in the United Kingdom, where they originated, [1] as well as Ireland, the Netherlands, and in several Commonwealth nations, including Australia, Canada, India, Kenya, Malta, New Zealand, and South Africa.
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Extracting the answer may involve, for example, selecting certain letters from words or phrases clued in the main part of the puzzle, interpreting the solution to the main puzzle in terms of encoding schemes such as Braille or Morse code, or reapplying to the output of the main puzzle the gimmick used to solve the main puzzle and produce that ...
A completed nonogram of the letter "W" from the Wikipedia logo. Nonograms, also known as Hanjie, Paint by Numbers, Picross, Griddlers, and Pic-a-Pix, are picture logic puzzles in which cells in a grid must be colored or left blank according to numbers at the edges of the grid to reveal a hidden picture.
Knucklebones, also known as scatter jacks, snobs, astragaloi (singular: astragalus), tali, dibs, fivestones, jacks, jackstones, or jinks, among many other names, [1] is a game of dexterity played with a number of small objects that are thrown up, caught, and manipulated in various manners. It is ancient in origin and is found in various ...
At the end of the game there is a "Pyramid" which starts with a three-letter word. A letter appears in the line below to which the player must add the existing letters to find a solution. The pattern continues until the player reaches the final eight-letter anagram. The player wins the game by solving all the anagrams within the allotted time.