Ads
related to: 3d pixel character creator 80 s and 50
Search results
Results From The WOW.Com Content Network
John Whitney Sr. (1917–1995) was an American animator, composer and inventor, widely considered to be one of the fathers of computer animation. [1] In the 1940s and 1950s, he and his brother James created a series of experimental films made with a custom-built device based on old anti-aircraft analog computers (Kerrison Predictors) connected by servomechanisms to control the motion of lights ...
Adventure Game Interpreter (AGI) or Sierra's Creative Interpreter (SCI) Leisure Suit Larry Goes Looking for Love (in Several Wrong Places) Sierra On-Line: Sierra On-Line DOS, Amiga, Atari ST: October 1988: Sierra's Creative Interpreter (SCI) Zak McKracken and the Alien Mindbenders: Lucasfilm Games: Lucasfilm Games Amiga, Atari ST, Commodore 64 ...
First-person shooters: 3D Game Creation System, FPS Creator, Silent Walk FPS Creator, [8] Raycasting Game Maker, [9] Easy FPS Editor [10] Fighting games: Fighter Maker, Mugen, IKEMEN Go [11] Role-playing games: RPG Maker, OHRRPGCE, EasyRPG, [12] Solarus, [13] Sphere [14] Dungeon crawlers: Forgotten Realms: Unlimited Adventures, The Bard's Tale ...
Daisuke Amaya (天谷 大輔, Amaya Daisuke, born April 29, 1977), also known by his pseudonym Pixel, is a Japanese indie game developer. He is best known for developing Cave Story ( 洞窟物語 , Dōkutsu Monogatari ) , which has been remade many times in the years since its release.
Pixel art [note 1] is a form of digital art drawn with graphical software where images are built using pixels as the only building block. [2] It is widely associated with the low-resolution graphics from 8-bit and 16-bit era computers, arcade machines and video game consoles, in addition to other limited systems such as LED displays and graphing calculators, which have a limited number of ...
Re-rendering a game's graphics is not always possible, however; as was the case in 2012, when Beamdog remade BioWare's Baldur's Gate (1998). Beamdog were lacking the original developers' creative art assets (the original data was lost in a flood [5]) and opted for simple 2D graphics scaling with "smoothing", without re-rendering the game's ...