When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Human–computer chess matches - Wikipedia

    en.wikipedia.org/wiki/Humancomputer_chess_matches

    This article documents the progress of significant humancomputer chess matches.. Chess computers were first able to beat strong chess players in the late 1980s. Their most famous success was the victory of Deep Blue over then World Chess Champion Garry Kasparov in 1997, but there was some controversy over whether the match conditions favored the computer.

  3. Computer chess - Wikipedia

    en.wikipedia.org/wiki/Computer_chess

    Computer chess provides opportunities for players to practice even in the absence of human opponents, and also provides opportunities for analysis, entertainment and training. Computer chess applications that play at the level of a chess grandmaster or higher are available on hardware from supercomputers to smart phones. Standalone chess ...

  4. Advanced chess - Wikipedia

    en.wikipedia.org/wiki/Advanced_Chess

    Advanced chess then evolved into freestyle chess with rules very different from those of León, and a new category of chess players was created: the "freestyle chess player", called the centaur (a mythological term chosen to imply joint work by human and computer). In this new type of chess, the integration between man and machine has become ...

  5. Deep Blue versus Garry Kasparov - Wikipedia

    en.wikipedia.org/wiki/Deep_Blue_versus_Garry...

    The final game was an illustration of just how badly chess engines of the time could play in some positions. Employing anti-computer tactics and keeping the focus of the game on long-term planning, Kasparov slowly improved his position throughout the mid-game while Deep Blue wasted time doing very little to improve its position.

  6. Anti-computer tactics - Wikipedia

    en.wikipedia.org/wiki/Anti-computer_tactics

    It allows 4 actions per "move" for a player, greatly increasing the size of the search space, and can reasonably end with a mostly full board and few captured pieces, avoiding endgame tablebase style "solved" positions due to scarcity of units. While human Arimaa players held out longer than chess, they too fell to superior computer AIs in 2015 ...

  7. History of chess engines - Wikipedia

    en.wikipedia.org/wiki/History_of_chess_engines

    The engine was completed in 1996, and in the same year faced chess champion Garry Kasparov for the first time. Kasparov won the six-game match by the score 4–2., [10] but this was still the first time a chess engine won a game against the current chess champion in a regular match. Deep Blue was upgraded and worked on by both engineers and top ...

  8. A top expert on chess cheating explains how AI has ... - AOL

    www.aol.com/news/top-expert-chess-cheating...

    For premium support please call: 800-290-4726 more ways to reach us

  9. Poole versus HAL 9000 - Wikipedia

    en.wikipedia.org/wiki/Poole_versus_HAL_9000

    In contrast, the real computer Deep Blue used "inhuman" brute-force searching and minimax optimization to always seek the best available move. The book's publication was concurrent with Deep Blue's two matches against the Russian grandmaster Garry Kasparov in 1996 and 1997; the human player won the first match, while the computer won the latter.