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  2. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-playable characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in 1948, first seen in the game Nim. [1]

  3. Evolution of human intelligence - Wikipedia

    en.wikipedia.org/.../Evolution_of_human_intelligence

    The trait of head size has become generally fixed in modern human beings. [112] While decreased brain size has strong correlation with lower intelligence in humans, some modern humans have brain sizes as small as with Homo erectus but normal intelligence (based on IQ tests) for modern humans. Increased brain size in humans may allow for greater ...

  4. Machine learning in video games - Wikipedia

    en.wikipedia.org/.../Machine_learning_in_video_games

    Machine learning agents have been used to take the place of a human player rather than function as NPCs, which are deliberately added into video games as part of designed gameplay. Deep learning agents have achieved impressive results when used in competition with both humans and other artificial intelligence agents. [2] [9]

  5. History of video games - Wikipedia

    en.wikipedia.org/wiki/History_of_video_games

    Included with the system was Tetris, which became one of the best-selling video games of all time, drawing many that would not normally play video games to the handheld. [120] Several rival handhelds made their debut in the early 1990s, including the Game Gear and Atari Lynx (the first handheld with color LCD display).

  6. Age of artificial intelligence - Wikipedia

    en.wikipedia.org/wiki/Age_of_Artificial_Intelligence

    Artificial intelligence is the development of computer systems enabling machines to learn, and make intelligent decisions to achieve a set of defined goals. [7] MIT physicist Max Tegmark was one of the first people to use the term "Age of Artificial Intelligence" in his 2017 non-fiction book Life 3.0: Being Human in the Age of Artificial ...

  7. Artificial intelligence - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence

    The Turing test can provide some evidence of intelligence, but it penalizes non-human intelligent behavior. [381] Russell and Norvig agree with Turing that intelligence must be defined in terms of external behavior, not internal structure. [1] However, they are critical that the test requires the machine to imitate humans.

  8. Virtual human - Wikipedia

    en.wikipedia.org/wiki/Virtual_human

    A virtual crash test dummy. A virtual human (or also known as meta human or digital human) [1] is a software fictional character or human being.Virtual humans have been created as tools and artificial companions in simulation, video games, film production, human factors and ergonomic and usability studies in various industries (aerospace, automobile, machinery, furniture etc.), clothing ...

  9. Category:Video games about artificial intelligence - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_about...

    Pages in category "Video games about artificial intelligence" ... Destiny (video game) Destiny 2; Detroit: Become Human; Deus Ex: Human Revolution; Digital: A Love Story;