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Diesel offered guidance to the game's lead writer during voice recording sessions; this included dialogue rewrites to reduce Riddick's lines, as Diesel believed the character spoke too often. [25] Starbreeze intended for Escape from Butcher Bay to feature more complex role-playing game systems, but feedback from Diesel and game testers ...
Pages in category "Diesel (game engine) games" The following 9 pages are in this category, out of 9 total. This list may not reflect recent changes. B.
The Diesel engine was originally developed for their game Ballistics and has been used, albeit with modifications, in a number of other games since then. The first installment of the engine was developed in close collaboration with Nvidia, aimed to showcase the capabilities of their latest graphics chip at the time, the GeForce 3.
The game was ported to mobile phones and Windows in 2008. [18] In 2005, Namco revived its Dig Dug series with Dig Dug: Digging Strike for the Nintendo DS. The game was designed to be closer to the company's original vision of Mr. Driller, and features gameplay that combines mechanics present in Dig Dug, Dig Dug II, and Mr. Driller.
Snap-On Gearhead Garage: The Virtual Mechanic is a PC game in which players repair and customize late model cars and trucks. It was created by Mekada, endorsed by Snap-on Tools, and published in 1999 by Head Games (subsequently acquired by Activision). There is no feature for driving the cars but Gearhead Garage introduced an entirely new "bolt ...
[citation needed] For most mech games, they are played in either first-person or third-person view style. Other games are based on popular Anime television shows such as the various Gundam series, Robotech, and Evangelion. Also, games with a mech theme are featured in RPG games such as Xenosaga and the Front Mission series.
Circle K acknowledged that diesel and unleaded fuel mistakenly ended up in the wrong storage tanks at its Avon, Ohio, location Customers Received Diesel Instead of Fuel at Ohio Gas Station ...
Stonemaier Games crowdfunded the development of Scythe, raising over $1.8 million through a Kickstarter campaign. Scythe was released to critical and commercial praise for its gameplay, combination of Eurogame and combat mechanics, theme, and the game artwork, which was produced by Polish painter Jakub Różalski under the name World of 1920 ...