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The history of games dates to the ancient human past. [3] Games are an integral part of all cultures and are one of the oldest forms of human social interaction. Games are formalized expressions of play which allow people to go beyond immediate imagination and direct physical activity. Common features of games include uncertainty of outcome ...
A toy motor scooter from 1955. A toy or plaything is an object that is used primarily to provide entertainment.Simple examples include toy blocks, board games, and dolls.Toys are often designed for use by children, although many are designed specifically for adults and pets.
Children’s Games, by Pieter Bruegel the Elder (1560). Toys have changed substantially throughout history, as has the concept of childhood itself. [1] In Toys as Culture (1986), anthropologist Brian Sutton Smith discusses the history of toys and states that "in multifarious ways toys are mediating these cultural conflicts within the personal lives of children".
Hoops have been a popular toy across a variety of cultures since antiquity.. This article is a list of toys, toy sets, and toy systems; the toys included are widely popular (either currently or historically) and provide illustrative examples of specific types of toys.
Marble relief (2nd century AD) of Roman children playing ball games: the girl at the far right is tossing a ball in the air [1] The ancient Romans had a variety of toys and games. Children used toys such as tops, marbles, wooden swords, kites, [2] whips, seesaws, dolls, chariots, and swings. Gambling and betting were popular games in ancient Rome.
Simon, one of numerous games designed by Marvin Glass and Associates. Marvin Glass and Associates (MGA) was a toy design and engineering firm based in Chicago.Marvin Glass (1914–1974) and his employees created some of the most successful toys and games of the twentieth century such as Mr. Machine, Rock 'Em Sock 'Em Robots, Lite Brite, Ants in the Pants, [1] Mouse Trap, Operation, Simon, Body ...
Rock'Em Sock'Em Robots even got movie cameos, as vintage toys in "The Santa Clause 2" and "Toy Story 2." And each Christmas, local toymakers became toy givers, courtesy of Marx Toys.
Games and toys, or types of play, in many cultures are gender (and age) neutral, but some are given a gender role (masculine or feminine).Games given a gender role are exclusive or segregationist, and a game labelled as such is often considered by both children and adults as appropriate for boys or girls but not both.