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N/a (or stating "irrelevant") is used when a question is not applicable to the current situation or when a "yes" or "no" answer would not provide any usable information to solving the puzzle. Irrelevant, but assume yes (or no ) is used when the situation is the same regardless of what the correct answer to the question is, but assuming one ...
Both games involve asking yes/no questions, but Twenty Questions places a greater premium on efficiency of questioning. A limit on their likeness to the scientific process of trying hypotheses is that a hypothesis, because of its scope, can be harder to test for truth (test for a "yes") than to test for falsity (test for a "no") or vice versa.
The player can answer these questions with: Yes, No, Unknown, and Sometimes. The experiment is based on the classic word game of Twenty Questions, and on the computer game "Animals," popular in the early 1970s, which used a somewhat simpler method to guess an animal. [3] The 20Q AI uses an artificial neural network to pick the questions and to ...
The game, in the most common setting, is played with two players. After deciding who will play the roles of a questioner and an answerer and agreeing to start the game, the questioner asks the answerer any question he/she wishes, and the answerer must answer truthfully to that without using any of the four forbidden words: yes, no, black or white.
results in the answer ja if the truthful answer to Q is yes, and the answer da if the truthful answer to Q is no (Rabern and Rabern (2008) call this result the embedded question lemma). The reason this works can be seen by studying the logical form of the expected answer to the question.
Answer Yes or No featured a celebrity panel with playwright Moss Hart as host. [1] Regular panelists were Kitty Carlisle, Arlene Francis, and Quentin Reynolds. [2] Francis was the only member of the panel who stayed from the show's beginning to its end.
grunts: player makes a noise with question-like inflection that the other player cannot answer with a question; When a foul is called on a player, his opponent is awarded one point. First player to get three points wins a game. Matches are played to best out of three games. In one multiplayer variant, the game is played with two lines facing ...
The decoder pen, yes-no pen, yes-know pen or magic pen book is a combination of decoder pen or marker specially designed to reveal invisible ink-encoded pictures or writing, [1] in the form of answers to questions or hidden parts of pictures, with specially created children's books with hidden words and pictures.