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A passive voice construction is a grammatical voice construction that is found in many languages. [1] In a clause with passive voice, the grammatical subject expresses the theme or patient of the main verb – that is, the person or thing that undergoes the action or has its state changed. [2]
In linguistic typology, active–stative alignment (also split intransitive alignment or semantic alignment) is a type of morphosyntactic alignment in which the sole argument ("subject") of an intransitive clause (often symbolized as S) is sometimes marked in the same way as an agent of a transitive verb (that is, like a subject such as "I" or "she" in English) but other times in the same way ...
In linguistics and grammar, a sentence is a linguistic expression, such as the English example "The quick brown fox jumps over the lazy dog."In traditional grammar, it is typically defined as a string of words that expresses a complete thought, or as a unit consisting of a subject and predicate.
Passive-aggressive behavior is characterized by a pattern of passive hostility and an avoidance of direct communication. [1] [2] Inaction where some action is socially customary is a typical passive-aggressive strategy (showing up late for functions, staying silent when a response is expected). [2]
References on English usage strongly criticize the phrase as "ugly" [2] and "Janus-faced". [4] William Strunk, Jr., and E.B. White, in their classic The Elements of Style–recognized by Time one of the 100 best and most influential non-fiction books written in English since 1923, [6] say and/or is "A device, or shortcut, that damages a sentence and often leads to confusion or ambiguity". [3]
Active learning is "a method of learning in which students are actively or experientially involved in the learning process and where there are different levels of active learning, depending on student involvement."
Passive radar (also referred to as parasitic radar, passive coherent location, passive surveillance, and passive covert radar) is a class of radar systems that detect and track objects by processing reflections from non-cooperative sources of illumination in the environment, such as commercial broadcast and communications signals.
The game was originally created in 1860 by Milton Bradley as The Checkered Game of Life, and was the first game created by Bradley, a successful lithographer.The game sold 45,000 copies by the end of its first year.