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  2. Design and Technology - Wikipedia

    en.wikipedia.org/wiki/Design_and_Technology

    The IB Design Technology (DT) is an elective subject offered in many International Baccalaureate schools globally. Design is also offered in the IB Middle Years Programme (MYP) as a compulsory subject for grades 6–10, and at the Diploma Programme level (from grades 11-12). IB Design Technology is very similar in content to Design and Technology.

  3. ADDIE model - Wikipedia

    en.wikipedia.org/wiki/ADDIE_Model

    Florida State University initially developed the ADDIE framework in 1975 [3] to explain, “...the processes involved in the formulation of an instructional systems development (ISD) program for military interservice training that will adequately train individuals to do a particular job and which can also be applied to any interservice curriculum development activity.” [4] The model ...

  4. CDIO Initiative - Wikipedia

    en.wikipedia.org/wiki/CDIO_Initiative

    CDIO are trademarked initials for Conceive Design Implement Operate. The CDIO Initiative is an educational framework that stresses engineering fundamentals set in the context of conceiving, designing, implementing and operating real-world systems and products.

  5. Linear model of innovation - Wikipedia

    en.wikipedia.org/wiki/Linear_model_of_innovation

    From the 1950s to the Mid-1960s, the industrial innovation process was generally perceived as a linear progression from scientific discovery, through technological development in firms, to the marketplace. [3] The stages of the "Technology Push" model are: Basic science→Design and engineering→Manufacturing→Marketing→Sales

  6. Technological pedagogical content knowledge - Wikipedia

    en.wikipedia.org/wiki/Technological_pedagogical...

    In the early 2000s, scholars noted a lack of theory and conceptual frameworks to inform and guide research and teacher preparation in technology integration. [6] The classic definition of PCK proposed by Shulman included one dynamic and complex relationship between two different knowledge bodies: content knowledge and pedagogical knowledge.

  7. Instructional design - Wikipedia

    en.wikipedia.org/wiki/Instructional_design

    Instructional design (ID), also known as instructional systems design and originally known as instructional systems development (ISD), is the practice of systematically designing, developing and delivering instructional materials and experiences, both digital and physical, in a consistent and reliable fashion toward an efficient, effective, appealing, engaging and inspiring acquisition of ...

  8. Backward design - Wikipedia

    en.wikipedia.org/wiki/Backward_design

    Ralph W. Tyler introduced the idea of "backward design" (without using this particular term) in 1949 when referring to a statement of objectives.A statement of objectives is used to indicate the kinds of changes in the student to be brought about so that instructional activities can be planned and developed in a way likely to attain these objectives.

  9. Instructional simulation - Wikipedia

    en.wikipedia.org/wiki/Instructional_simulation

    An instructional simulation, also called an educational simulation, is a simulation of some type of reality (system or environment) but which also includes instructional elements that help a learner explore, navigate or obtain more information about that system or environment that cannot generally be acquired from mere experimentation.