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  2. Reinforcement - Wikipedia

    en.wikipedia.org/wiki/Reinforcement

    A secondary reinforcer, sometimes called a conditioned reinforcer, is a stimulus or situation that has acquired its function as a reinforcer after pairing with a stimulus that functions as a reinforcer. This stimulus may be a primary reinforcer or another conditioned reinforcer (such as money).

  3. Token economy - Wikipedia

    en.wikipedia.org/wiki/Token_economy

    A token economy is a system of contingency management based on the systematic reinforcement of target behavior. The reinforcers are symbols or tokens that can be exchanged for other reinforcers. [ 1 ] A token economy is based on the principles of operant conditioning and behavioral economics and can be situated within applied behavior analysis.

  4. Operant conditioning - Wikipedia

    en.wikipedia.org/wiki/Operant_conditioning

    Operant conditioning. Operant conditioning, also called instrumental conditioning, is a learning process where voluntary behaviors are modified by association with the addition (or removal) of reward or aversive stimuli. The frequency or duration of the behavior may increase through reinforcement or decrease through punishment or extinction.

  5. Drive reduction theory (learning theory) - Wikipedia

    en.wikipedia.org/wiki/Drive_reduction_theory...

    Primary drives are innate drives (e.g., thirst, hunger, and sex), whereas secondary drives are learned by conditioning (e.g., money). Doris Kraeling and Byron Campbell conducted experiments to determine if “reduction would be more effective as a reinforcer if the initial drive were low than if the initial drive were high.”

  6. Reinforcement learning - Wikipedia

    en.wikipedia.org/wiki/Reinforcement_learning

    Reinforcement learning (RL) is an interdisciplinary area of machine learning and optimal control concerned with how an intelligent agent ought to take actions in a dynamic environment in order to maximize the cumulative reward. Reinforcement learning is one of three basic machine learning paradigms, alongside supervised learning and ...

  7. Reward system - Wikipedia

    en.wikipedia.org/wiki/Reward_system

    The reward system (the mesocorticolimbic circuit) is a group of neural structures responsible for incentive salience (i.e., "wanting"; desire or craving for a reward and motivation), associative learning (primarily positive reinforcement and classical conditioning), and positively-valenced emotions, particularly ones involving pleasure as a core component (e.g., joy, euphoria and ecstasy).

  8. Clicker training - Wikipedia

    en.wikipedia.org/wiki/Clicker_training

    Clicker-training a dog. Clicker training is a positive reinforcement [1] animal training method based on a bridging stimulus (the clicker) in operant conditioning. The system uses conditioned reinforcers, which a trainer can deliver more quickly and more precisely than primary reinforcers such as food. The term "clicker" comes from a small ...

  9. Motivational salience - Wikipedia

    en.wikipedia.org/wiki/Motivational_salience

    [9] [10] [12] As conditioned positive reinforcers of drug use, these previously neutral stimuli are assigned incentive salience (which manifests as a craving) – sometimes at pathologically high levels due to reward sensitization – which can transfer to the primary reinforcer (e.g., the use of an addictive drug) with which it was originally ...