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Each offshore pump outputs 1200 units of water per second. Optimal ratio is 1 offshore pump for every 20 steam turbines; or, 25 offshore pumps for every 291 heat exchangers. Remember that water in pipes still obeys Factorio physics; if you pipe your water a long distance, you may not get the full 1200/s. Final ratio: 25 offshore pumps : 291 ...
Ratios in this game are calculated with material per minute, compared to factorio's units per cycle. For example, an inpure node with a mk1 miner produces 30 ore per minute. A mk1 smelter can smelt the same into 30 iron ingots per minute. Over clocking or under clocking can help you fine tune your rates or other equipment.
1. Reply. sebastian130600. • 4 yr. ago. The factorio wiki page for oil processing has ratios if you want to convert everything to petroleum gas. I usualy do that and use a bit of automation so i keep at least 5K of light and heavy oil. Edit: Ratios for adv. oil proc.>heavy to light> light to gas is 20:5:17 and 8:2:7 is close enough. 1.
ADMIN MOD. 0.15 All Science Ratios! I was curious to see just what you would need in order to make 3 of each science pack (excluding space) per second so I decided to do figure it out. Everything is assuming you are using Assembly Machine 2's so it is technically 2.25/sec or 3.75/sec with the 3's. As well as that you have plentiful Iron and ...
Factorio cheat sheet and practice. Enough play time and you learn quickly 1 water pump to 20 boilers to 40 steam engines. 3 copper wire to 2 green circuits, 1 nuclear reactor for 4 heat exchangers and 7 steam turbines. You just remember after enough time. Lookup factorio ratios.
The ratios I've thus come up with are (double it for perfect ratios): 10 oil refineries (produce 50h, 90l, 110p) 1-5 lubricant (consume 10-50h) 2.5 heavy oil cracking (consume 50h, produce 37.5l) 8.5 light oil cracking (consume 127.5l, produce 85p) 25.5 solid fuel from light oil (consume 127.5l)
Tip. Here's a simple, "good enough" equation for calculating basic production ratios that I find incredibly useful: A = T. A is the number of assemblers you need. T is the number of seconds required by the recipe. Red science takes 5 seconds, so you need 5 assemblers. Red also needs 1 gear, which takes 0.5 seconds, so we'll just round up and ...
Real-world datasets include images of widely varying sizes and aspect-ratios (c.f. fig. 2) While the common output resolutions for text-to-image models are square images of512 x 512 or 1024 x 1024 pixels, we argue that this is a rather unnatural choice, given the widespread distribution and use of landscape (e.g., 16:9) or portrait format screens.
Now that is only 6 refined silicone every 10 seconds. That is roughly half a silicone every second, we need that up to 6 to compress the belt coming out, if we put in 12 smelters we should get to 6 silicone a second and a compressed belt. SO, for one compressed belt of silicone we need 20 Miners at 6 nodes each, 10 belts of compressed stone ...
if you want less than that, divide by your number of assemblers and you can get: 1 red/s = 2 iron/s||1 gear/s + 1 copper/s. obviously it gets more complicated but this is how you would calculate it. don't worry about crafting speed of the assemblers, because when all the assemblers are working at the same speed their actual crafting speed is ...