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  2. Randomized response - Wikipedia

    en.wikipedia.org/wiki/Randomized_response

    Randomized response. Randomised response is a research method used in structured survey interview. It was first proposed by S. L. Warner in 1965 and later modified by B. G. Greenberg and coauthors in 1969. [1][2] It allows respondents to respond to sensitive issues (such as criminal behavior or sexuality) while maintaining confidentiality.

  3. Twenty questions - Wikipedia

    en.wikipedia.org/wiki/Twenty_questions

    Twenty questions. Twenty questions is a spoken parlor game which encourages deductive reasoning and creativity. It originated in the United States and was played widely in the 19th century. [1] It escalated in popularity during the late 1940s, when it became the format for a successful weekly radio quiz program. [citation needed]

  4. The Hardest Logic Puzzle Ever - Wikipedia

    en.wikipedia.org/wiki/The_Hardest_Logic_Puzzle_Ever

    The Hardest Logic Puzzle Ever is a logic puzzle so called by American philosopher and logician George Boolos and published in The Harvard Review of Philosophy in 1996. [1][2] Boolos' article includes multiple ways of solving the problem. A translation in Italian was published earlier in the newspaper La Repubblica, under the title L'indovinello ...

  5. Yes–no question - Wikipedia

    en.wikipedia.org/wiki/Yes–no_question

    In linguistics, a yesno question, also known as a binary question, a polar question, or a general question, [1] is a question whose expected answer is one of two choices, one that provides an affirmative answer to the question versus one that provides a negative answer to the question. Typically, in English, the choices are either "yes" or ...

  6. Decision problem - Wikipedia

    en.wikipedia.org/wiki/Decision_problem

    Decision problem. A decision problem has only two possible outputs (yes or no) on any input. In computability theory and computational complexity theory, a decision problem is a computational problem that can be posed as a yesno question of the input values. An example of a decision problem is deciding by means of an algorithm whether a ...

  7. Situation puzzle - Wikipedia

    en.wikipedia.org/wiki/Situation_puzzle

    Situation puzzles are often referred to as minute mysteries, lateral thinking puzzles or "yes/no" puzzles. Situation puzzles are usually played in a group, with one person hosting the puzzle and the others asking questions which can only be answered with a "yes" or "no" answer. Depending upon the settings and level of difficulty, other answers ...

  8. Botticelli (game) - Wikipedia

    en.wikipedia.org/wiki/Botticelli_(game)

    Botticelli is a guessing game where one person or team thinks of a famous person and reveals the initial letter of their name, and then answers yesno questions to allow other players to guess the identity. It requires the players to have a good knowledge of biographical details of famous people. The game takes its name from the principle ...

  9. 20Q - Wikipedia

    en.wikipedia.org/wiki/20Q

    20Q. 20Q is a computerized game of twenty questions that began as a test in artificial intelligence (AI). It was invented by Robin Burgener in 1988. [1] The game was made handheld by Radica in 2003, but was discontinued in 2011 because Techno Source took the license for 20Q handheld devices. The game 20Q is based on the spoken parlor game known ...