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Nested functions can be used for unstructured control flow, by using the return statement for general unstructured control flow.This can be used for finer-grained control than is possible with other built-in features of the language – for example, it can allow early termination of a for loop if break is not available, or early termination of a nested for loop if a multi-level break or ...
The code "inside" the loop (the body of the loop, shown below as xxx) is obeyed a specified number of times, or once for each of a collection of items, or until some condition is met, or indefinitely. When one of those items is itself also a loop, it is called a "nested loop". [4] [5] [6]
LOOP is a simple register language that precisely captures the primitive recursive functions. [1] The language is derived from the counter-machine model . Like the counter machines the LOOP language comprises a set of one or more unbounded registers , each of which can hold a single non-negative integer.
algorithm nested_loop_join is for each tuple r in R do for each tuple s in S do if r and s satisfy the join condition then yield tuple <r,s> This algorithm will involve n r *b s + b r block transfers and n r +b r seeks, where b r and b s are number of blocks in relations R and S respectively, and n r is the number of tuples in relation R.
nested blocks of imperative source code such as nested if-clauses, while-clauses, repeat-until clauses etc. information hiding: nested function definitions with lexical scope; nested data structures such as records, objects, classes, etc. nested virtualization, also called recursive virtualization: running a virtual machine inside another ...
Loop interchange on this example can improve the cache performance of accessing b(j,i), but it will ruin the reuse of a(i) and c(i) in the inner loop, as it introduces two extra loads (for a(i) and for c(i)) and one extra store (for a(i)) during each iteration. As a result, the overall performance may be degraded after loop interchange.
The loop counter is used to decide when the loop should terminate and for the program flow to continue to the next instruction after the loop. A common identifier naming convention is for the loop counter to use the variable names i , j , and k (and so on if needed), where i would be the most outer loop, j the next inner loop, etc.
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