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The game teaches users how to read effectively. Forty storybooks can be read aloud or narrated to the user. Over 100 reading exercises include phonics, word-recognition, spelling skills and building vocabulary. The activities incorporate repetition of words, followed by a gradual increase of word variety.
Some will actually read an entire story aloud. These "virtual libraries have done a lot to both preserve books and make them more available. Here are a few examples of some interactive e-book sites for children: Magic Keys Books; Raz-Kids Books; Tumble Books; Even older classic books are moving to online to keep up with the times. [14] [15]
Activities Program. The activities program is designed for the students to participate in an interactive reading and learning activity as a group. Every afternoon the teachers at Open Windows Foundation use a book read aloud to ground an activity designed to emphasize reading, writing, creative, listening, and thinking skills.
ABCmouse.com Early Learning Academy is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.
Living Books is a series of interactive read-along adventures aimed at children aged 3–9. Created by Mark Schlichting, the series was mostly developed by Living Books for CD-ROM and published by Broderbund for Mac OS and Microsoft Windows.
The game is designed to teach children skills such as mathematics, phonics, reading, and listening. [2] The press release said the game "incorporates lively music, vivid graphics and charming characters to encourage imaginative learning". [1] The game featured 16-bit color and sound. [3]