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Strafing in video games is a maneuver which involves moving a controlled character or entity sideways relative to the direction it is facing. This may be done for a variety of reasons, depending on the type of game; for example, in a first-person shooter, strafing would allow one to continue tracking and firing at an opponent while moving in another direction.
The aim assist function helps guide a controller player's crosshairs automatically. [3] Contemporary player versus player (PvP) games employ the feature by way of "slowing down crosshair movement when an enemy enters a certain range of the player's crosshair." [2] Games also have been noted to include aim assist as a feature that can be toggled ...
This is an accepted version of this page This is the latest accepted revision, reviewed on 18 January 2025. Practice of subverting video game rules or mechanics to gain an unfair advantage This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these messages) This article possibly contains original research. Please ...
Finger tracking of two pianists' fingers playing the same piece (slow motion, no sound) [1]. In the field of gesture recognition and image processing, finger tracking is a high-resolution technique developed in 1969 that is employed to know the consecutive position of the fingers of the user and hence represent objects in 3D.
Minecraft: Story Mode is an episodic point-and-click video game developed and published by Telltale Games, based on Mojang Studios' sandbox video game, Minecraft. The first five episodes were released between October 2015 through March 2016 and an additional three episodes were released as downloadable content (DLC) in mid-2016.
Semi-active radar homing (SARH) is a common type of missile guidance system, perhaps the most common type for longer-range air-to-air and surface-to-air missile systems. The name refers to the fact that the missile itself is only a passive detector of a radar signal—provided by an external ("offboard") source—as it reflects off the target [1] [2] (in contrast to active radar homing, which ...
Retransmission homing, also called "track-via-missile" or "TVM", is a hybrid between command guidance, semi-active radar homing and active radar homing. The missile picks up radiation broadcast by the tracking radar which bounces off the target and relays it to the tracking station, which relays commands back to the missile.
Networked Tracking Scope: The core engine that tracks the target, calculates range and the ballistic solution, and works in concert with the shooter and guided trigger to release the shot. [10] [11] Barrel Reference System: A fixed reference point that enables the networked tracking scope to make adjustments and retain zero over time.