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  2. Scaling (geometry) - Wikipedia

    en.wikipedia.org/wiki/Scaling_(geometry)

    A scaling can be represented by a scaling matrix. To scale an object by a vector v = (v x, v y, v z), each point p = (p x, p y, p z) would need to be multiplied with this scaling matrix: = []. As shown below, the multiplication will give the expected result:

  3. Transformation matrix - Wikipedia

    en.wikipedia.org/wiki/Transformation_matrix

    In other words, the matrix of the combined transformation A followed by B is simply the product of the individual matrices. When A is an invertible matrix there is a matrix A −1 that represents a transformation that "undoes" A since its composition with A is the identity matrix. In some practical applications, inversion can be computed using ...

  4. 2D computer graphics - Wikipedia

    en.wikipedia.org/wiki/2D_computer_graphics

    2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models ... A scaling can be represented by a scaling matrix.

  5. Image scaling - Wikipedia

    en.wikipedia.org/wiki/Image_scaling

    An image scaled with nearest-neighbor scaling (left) and 2×SaI scaling (right) In computer graphics and digital imaging, image scaling refers to the resizing of a digital image. In video technology, the magnification of digital material is known as upscaling or resolution enhancement.

  6. Affine transformation - Wikipedia

    en.wikipedia.org/wiki/Affine_transformation

    Let X be an affine space over a field k, and V be its associated vector space. An affine transformation is a bijection f from X onto itself that is an affine map; this means that a linear map g from V to V is well defined by the equation () = (); here, as usual, the subtraction of two points denotes the free vector from the second point to the first one, and "well-defined" means that ...

  7. Comparison gallery of image scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Comparison_gallery_of...

    For magnifying computer graphics with low resolution and few colors (usually from 2 to 256 colors), better results will be achieved by pixel art scaling algorithms such as hqx or xbr. These produce sharp edges and maintain high level of detail.

  8. Homogeneous coordinates - Wikipedia

    en.wikipedia.org/wiki/Homogeneous_coordinates

    Homogeneous coordinates are ubiquitous in computer graphics because they allow common vector operations such as translation, rotation, scaling and perspective projection to be represented as a matrix by which the vector is multiplied. By the chain rule, any sequence of such operations can be multiplied out into a single matrix, allowing simple ...

  9. Multidimensional scaling - Wikipedia

    en.wikipedia.org/wiki/Multidimensional_scaling

    It is also known as Principal Coordinates Analysis (PCoA), Torgerson Scaling or Torgerson–Gower scaling. It takes an input matrix giving dissimilarities between pairs of items and outputs a coordinate matrix whose configuration minimizes a loss function called strain, [2] which is given by (,,...,) = (, (),) /, where denote vectors in N-dimensional space, denotes the scalar product between ...