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  2. Homogeneous coordinates - Wikipedia

    en.wikipedia.org/wiki/Homogeneous_coordinates

    Formulas involving homogeneous coordinates are often simpler and more symmetric than their Cartesian counterparts. Homogeneous coordinates have a range of applications, including computer graphics and 3D computer vision, where they allow affine transformations and, in general, projective transformations to be easily represented by a matrix.

  3. Transformation matrix - Wikipedia

    en.wikipedia.org/wiki/Transformation_matrix

    Although a translation is a non-linear transformation in a 2-D or 3-D Euclidean space described by Cartesian coordinates (i.e. it can't be combined with other transformations while preserving commutativity and other properties), it becomes, in a 3-D or 4-D projective space described by homogeneous coordinates, a simple linear transformation (a ...

  4. Plücker coordinates - Wikipedia

    en.wikipedia.org/wiki/Plücker_coordinates

    Furthermore, not all six components can be zero. Thus the Plücker coordinates of L may be considered as homogeneous coordinates of a point in a 5-dimensional projective space, as suggested by the colon notation. To see these facts, let M be the 4×2 matrix with the point coordinates as columns.

  5. Matrix representation of conic sections - Wikipedia

    en.wikipedia.org/wiki/Matrix_representation_of...

    In mathematics, the matrix representation of conic sections permits the tools of linear algebra to be used in the study of conic sections. It provides easy ways to calculate a conic section's axis , vertices , tangents and the pole and polar relationship between points and lines of the plane determined by the conic.

  6. Essential matrix - Wikipedia

    en.wikipedia.org/wiki/Essential_matrix

    where and ′ are homogeneous representations of the 2D image coordinates and ~ and ~ ′ are proper 3D coordinates but in two different coordinate systems. Another consequence of the normalized cameras is that their respective coordinate systems are related by means of a translation and rotation.

  7. Plücker embedding - Wikipedia

    en.wikipedia.org/wiki/Plücker_embedding

    Let be the matrix of homogeneous coordinates, whose columns are , …,. Then the equivalence class [ W ] {\displaystyle [W]} of all such homogeneous coordinates matrices W g ∼ W {\displaystyle Wg\sim W} related to each other by right multiplication by an invertible k × k {\displaystyle k\times k} matrix g ∈ G L ( k , K ) {\displaystyle g ...

  8. Plücker matrix - Wikipedia

    en.wikipedia.org/wiki/Plücker_matrix

    The matrix is defined by 6 Plücker coordinates with 4 ... in homogeneous coordinates of the ... matrix, there exists a dual representation of the line in space as ...

  9. Translation (geometry) - Wikipedia

    en.wikipedia.org/wiki/Translation_(geometry)

    Matrix multiplications always have the origin as a fixed point. Nevertheless, there is a common workaround using homogeneous coordinates to represent a translation of a vector space with matrix multiplication : Write the 3-dimensional vector v = ( v x , v y , v z ) {\displaystyle \mathbf {v} =(v_{x},v_{y},v_{z})} using 4 homogeneous coordinates ...