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  2. Double-click - Wikipedia

    en.wikipedia.org/wiki/Double-click

    A single click highlights the file's icon and another single click (on the filename, not the icon) makes the name of the file editable. A user who tries to execute this action may inadvertently open the file (a double-click) by clicking too quickly, while a user who tries to open the file may find it being renamed by clicking too slowly.

  3. Keystroke-level model - Wikipedia

    en.wikipedia.org/wiki/Keystroke-level_model

    It is only used when the user actually has to wait for the system. For instance, when the user mentally prepares (M) for executing their next physical action only the non-overlapping part of the response time is needed for R because the user uses the response time for the M operation (e.g. R of 2 seconds – M of 1.35 seconds = R of .65 seconds).

  4. Mouse button - Wikipedia

    en.wikipedia.org/wiki/Mouse_button

    Double clicking refers to clicking and releasing a button (often the primary one, usually the left button) twice. Software recognizes both clicks, and if the second occurs within a short time, the action is recognised as a double click. If the second click is made after the time expires it is considered to be a new, single click.

  5. Auto clicker - Wikipedia

    en.wikipedia.org/wiki/Auto_clicker

    An auto clicker is a type of software or macro that can be used to automate the clicking of a mouse on a computer screen element. [1] Some clickers can be triggered to repeat recorded input. Auto clickers can be as simple as a program that simulates mouse clicking.

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  7. Pointing stick - Wikipedia

    en.wikipedia.org/wiki/Pointing_stick

    In 1984, Ted Selker, a researcher at PARC, worked on a pointing stick based on a study [citation needed] showing that it takes a typist 0.75 seconds to shift from the keyboard to the mouse, and comparable time to shift back. Selker built a model of a device that would minimize this time.

  8. Computer mouse - Wikipedia

    en.wikipedia.org/wiki/Computer_mouse

    Mickeys per second is a unit of measurement for the speed and movement direction of a computer mouse, [96] where direction is often expressed as "horizontal" versus "vertical" mickey count. However, speed can also refer to the ratio between how many pixels the cursor moves on the screen and how far the mouse moves on the mouse pad, which may be ...

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