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  2. Unearthed Arcana - Wikipedia

    en.wikipedia.org/wiki/Unearthed_Arcana

    Unearthed Arcana (abbreviated UA) [1] is the title shared by two hardback books published for different editions of the Dungeons & Dragons fantasy role-playing game.Both were designed as supplements to the core rulebooks, containing material that expanded upon other rules.

  3. Editions of Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Editions_of_Dungeons_&_Dragons

    Later supplements for AD&D include Deities & Demigods (1980), Fiend Folio (another book of monsters produced semi-autonomously in the UK - 1981), Monster Manual II (1983), Oriental Adventures, Unearthed Arcana (1985), which mostly compiles material previously published in Dragon magazine, [6] and others.

  4. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    Presents information for characters from levels 26 thought 36. It introduces the mystic class (similar to the modern monk class), adds spells, adds to the available range of attack ranks that are meant for demihuman characters, and provides rules for weapons mastery. Included a 32-page Master Player's Book and a 64-page Master DM's Book. TSR 1021

  5. Kim Mohan - Wikipedia

    en.wikipedia.org/wiki/Kim_Mohan

    [3] [5]: 13 Mohan also worked on other TSR projects: he was the co-designer of the TSR board game Food Fight, [6] performed managerial duties for Strategy & Tactics and Amazing Stories magazine, [3] served as editor and "general handyman" for the Unearthed Arcana rule book, authored the Wilderness Survival Guide rulebook, [5]: 17 and edited ...

  6. Dungeon Master Option: High-Level Campaigns - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Master_Option:...

    The book begins with a one-page foreword by Skip Williams.Chapter One (pages 6–29) explains the seven maxims for running high-level AD&D campaigns: Don't depend on the dice, Use adversaries intelligently and inventively, Control magic, Be aware of demographics, Think on an epic scale, Plan ahead, and Share responsibility with your players.

  7. Player's Handbook - Wikipedia

    en.wikipedia.org/wiki/Player's_Handbook

    The Player's Handbook (spelled Players Handbook in first edition Advanced Dungeons & Dragons (AD&D)) is the name given to one of the core rulebooks in every edition of the fantasy role-playing game Dungeons & Dragons (D&D). It does not contain the complete set of rules for the game, and only includes rules for use by players of the game.

  8. Advanced Dungeons & Dragons Adventure Gamebooks - Wikipedia

    en.wikipedia.org/wiki/Advanced_Dungeons_&_Dragons...

    Prisoners of Pax Tharkas. Advanced Dungeons & Dragons Adventure Gamebook is a series of 18 gamebooks published from 1985 to 1988. The series was initially titled Super Endless Quest Adventure Gamebook as the books added a more complex game system to stories which otherwise share the same style with the Endless Quest books.

  9. Strixhaven: A Curriculum of Chaos - Wikipedia

    en.wikipedia.org/wiki/Strixhaven:_A_Curriculum...

    However, there was an overwhelmingly negative response from both fans and playtesters which resulted in these subclasses being cut from the final book. [31] [32] [33] Lead rules designer Jeremy Crawford stated that "the Unearthed Arcana playtest did the job we asked it to do. Occasionally, we put some very experimental things in front of D&D ...